Advanced Sword: Difference between revisions

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(Created page with "{| |+ '''Advanced Sword''' | valign="top" | '''Main Attributes''': ---- '''Name''': Advanced Sword '''Power / Speed''' (Total Level/Dice): Large / Manual = Level 3 / d8 '''W...")
 
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'''Power / Speed''' (Total Level/Dice): Large / Manual = Level 3 / d8
'''Power / Speed''' (Total Level/Dice): Large / Manual = Level 3 / d8


'''Weapon Arch Type''':  Melee Weapon
'''Proficiency Requirement''': 3 Levels in Melee Branch
 
'''Weapon Style & Arch Type''':  Melee Weapon


'''Range''': 0ft
'''Range''': 0ft
Line 25: Line 27:
'''Bonus Damage''': 0
'''Bonus Damage''': 0


'''DR Damage''': 0
'''AP Damage''': 0


'''Critical Damage''': x2
'''Critical Damage''': x2
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'''Power / Speed''' (Total Level/Dice): Large / Manual = Level 3 / d8
'''Power / Speed''' (Total Level/Dice): Large / Manual = Level 3 / d8


'''Weapon Arch Type''':  Melee Weapon
'''Proficiency Requirement''': 3 Levels in Melee Branch
 
'''Weapon Style & Arch Type''':  Melee Weapon, Energy


'''Range''': 0ft
'''Range''': 0ft
Line 74: Line 78:
'''Accuracy Bonus''': 0
'''Accuracy Bonus''': 0


'''Bonus Damage''': 0
'''Bonus Damage''': +1


'''DR Damage''': 0
'''AP Damage''': 0


'''Critical Damage''': x2
'''Critical Damage''': x3


'''Critical Range''': 20
'''Critical Range''': 20
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'''Power / Speed''' (Total Level/Dice): Large / Manual = Level 3 / d8
'''Power / Speed''' (Total Level/Dice): Large / Manual = Level 3 / d8


'''Weapon Arch Type''':  Melee Weapon
'''Proficiency Requirement''': 3 Levels in Melee Branch
 
'''Weapon Style & Arch Type''':  Melee Weapon


'''Range''': 0ft
'''Range''': 0ft
Line 127: Line 133:
'''Bonus Damage''': 0
'''Bonus Damage''': 0


'''DR Damage''': 0
'''AP Damage''': 0


'''Critical Damage''': x3
'''Critical Damage''': x3

Latest revision as of 00:12, 15 October 2017

Advanced Sword

Main Attributes:


Name: Advanced Sword

Power / Speed (Total Level/Dice): Large / Manual = Level 3 / d8

Proficiency Requirement: 3 Levels in Melee Branch

Weapon Style & Arch Type: Melee Weapon

Range: 0ft

Default Attributes:

Masterwork: No

Cost/Procure Diff: $800 / 0

 

Secondary Attributes:


Accuracy Bonus: 0

Bonus Damage: 0

AP Damage: 0

Critical Damage: x2

Critical Range: 20

Damage Type: Kinetic

Ammunition: N/A

Reload Speed: N/A

Weight: Roughly ~5 pounds

Bonus Abilities: N/A

 

Accessories and Description:


Weapon Accessories
Description
This is a special sword that uses an electrical power to change the way the sword deals damage.
Explanations

Powered Sword

Powered Sword

Main Attributes:


Name: Powered Sword

Power / Speed (Total Level/Dice): Large / Manual = Level 3 / d8

Proficiency Requirement: 3 Levels in Melee Branch

Weapon Style & Arch Type: Melee Weapon, Energy

Range: 0ft

Default Attributes:

Masterwork: No

Cost/Procure Diff: $1,200 / 0

 

Secondary Attributes:


Accuracy Bonus: 0

Bonus Damage: +1

AP Damage: 0

Critical Damage: x3

Critical Range: 20

Damage Type: Kinetic and Electric

Ammunition: N/A

Reload Speed: N/A

Weight: Roughly ~5 pounds

Bonus Abilities: N/A

 

Accessories and Description:


Weapon Accessories
Description
This is a special sword that uses an electrical power to change the way the sword deals damage.
Explanations
This weapon two points earned because it is a Tech Level 2 weapon is spent on making the Damage Type count for both Kinetic and Electric.

Frequency Sword

Frequency Sword

Main Attributes:


Name: Frequency Sword

Power / Speed (Total Level/Dice): Large / Manual = Level 3 / d8

Proficiency Requirement: 3 Levels in Melee Branch

Weapon Style & Arch Type: Melee Weapon

Range: 0ft

Default Attributes:

Masterwork: No

Cost/Procure Diff: $1,200 / 0

 

Secondary Attributes:


Accuracy Bonus: 0

Bonus Damage: 0

AP Damage: 0

Critical Damage: x3

Critical Range: 19-20

Damage Type: Kinetic

Ammunition: N/A

Reload Speed: N/A

Weight: Roughly 2 to 3 pounds

Bonus Abilities: N/A

 

Accessories and Description:


Weapon Accessories
Description
This sword uses a special power back to vibrate an a super high frequency which helps it break defenses and possibly deal more damage.
Explanations
The 2 customization points are spent on the Critical Damage and Critical Range attributes.