Template:Weapon Styles: Difference between revisions
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'''Hunting Rifle''': A two handed projectile weapon commonly used to hunt | '''Hunting Rifle''': A two handed projectile weapon commonly used to hunt wildlife. Not used in professional militaries. | ||
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* Advantages: | * Advantages: | ||
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** Weapon cannot use special ammunition. | ** Weapon cannot use special ammunition. | ||
** Cannot customize damage type/bonus damage/AP damage. | ** Cannot customize damage type/bonus damage/AP damage. | ||
** Gain the Two Handed default attribute. | ** Gain the Two-Handed default attribute. | ||
* Requirements: | |||
** Power Level must at least be Medium | |||
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*Advantages: | *Advantages: | ||
** Damage die is increased by one Weapon Level. (This doesn't | ** Damage die is increased by one Weapon Level. (This doesn't affect the actual weapon level of the gun just the damage die) | ||
*Disadvantages: | *Disadvantages: | ||
** Pellet/shot ammo will reduce the range of the weapon to 30ft. A slug is normal range for the Power Level of the weapon. | ** Pellet/shot ammo will reduce the range of the weapon to 30ft. A slug is a normal range for the Power Level of the weapon. | ||
* Misc: | * Misc: | ||
** '''Rules Modification''': Pellet/shot ammo changes the rules for this weapon. If you use Slug ammo this weapon acts | ** '''Rules Modification''': Pellet/shot ammo changes the rules for this weapon. If you use Slug ammo this weapon acts as a normal weapon of its power level. Pellet, however, changes the range to just 30ft. To hit a target at 31-60ft the wielder takes double disadvantage to accuracy and looses two hit die level. You cannot hit a target beyond 60ft. If within the 30ft then all targets within a 30ft cone starting at the character get it. To learn about cone areas in combat go [[Combat|here]]. For all targets that got hit they receive half damage unless they are hit within 10 feet then they take full damage. If the weapon is using a Slug the range is the same for the weapon power level. However, the range penalty is doubled. | ||
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** The weapon's procure diff is +1 | ** The weapon's procure diff is +1 | ||
** The price is increased by %50. | ** The price is increased by %50. | ||
* Requirements: | |||
** Power Level must at least be Medium | |||
* Misc: | * Misc: | ||
** '''Accuracy Penalty Summary''': Each increment past the initial 'effective' range of a weapon the Character has to take a disadvantage that subtracts from there role. Normally the player would roll the Advantage die (for example a d6) and then subtract that from there accuracy check. In this case they would roll a d6 and subtract halve round down from the accuracy check. If the Character has advantage then instead of the disadvantage canceling out the advantage the player adds half of there Advantage roll to the accuracy check. To learn about advantages/disadvantages go [[Advantage|here]] or Range increments go [[Combat|here]]. | ** '''Accuracy Penalty Summary''': Each increment past the initial 'effective' range of a weapon the Character has to take a disadvantage that subtracts from there role. Normally the player would roll the Advantage die (for example a d6) and then subtract that from there accuracy check. In this case, they would roll a d6 and subtract halve round down from the accuracy check. If the Character has an advantage then instead of the disadvantage canceling out the advantage the player adds half of there Advantage roll to the accuracy check. To learn about advantages/disadvantages go [[Advantage|here]] or Range increments go [[Combat|here]]. | ||
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'''Chemical Thrower(Flame Thrower)''': Any weapon that sprays a weapons grade chemical gas or liquid for a burning or other negative effect. | '''Chemical Thrower(Flame Thrower)''': Any weapon that sprays a weapons-grade chemical gas or liquid for a burning or other negative effect. | ||
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*Advantages: | *Advantages: | ||
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** The weapon is more likely to be considered illegal. | ** The weapon is more likely to be considered illegal. | ||
** The weapon price is increased by $1,000 | ** The weapon price is increased by $1,000 | ||
* Requirements: | |||
** Power Level must at least be Medium | |||
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'''Assault Specialized Weapon''': Any weapon considered to be designed specifically for general purpose military combat. (it couldn't be easily | '''Assault Specialized Weapon''': Any weapon considered to be designed specifically for general purpose military combat. (it couldn't be easily described as fitting any other specialization and it would have to be currently in use as a standard weapon of military near the location it's being sold(same planet/solar system). | ||
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*Advantages: | *Advantages: | ||
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** No 'Burst Fire' ability or 'Enhanced Combat Options'. | ** No 'Burst Fire' ability or 'Enhanced Combat Options'. | ||
** Has the 'clunky' attribute. | ** Has the 'clunky' attribute. | ||
* Requirements: | |||
** Power Level must at least be Medium | |||
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** Can gain the 'versatile' attribute with only one negative point instead of two. | ** Can gain the 'versatile' attribute with only one negative point instead of two. | ||
*Disadvantages: | *Disadvantages: | ||
** The weapon cannot have a faster speed | ** The weapon cannot have a faster speed than manual. | ||
** Cannot take on any | ** Cannot take on any special attributes associated with firing a weapon. | ||
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*Advantages: | *Advantages: | ||
** They get a single customization point that cannot be spent on Range,Accuracy Bonus,Damage Bonus or Reload Speed. | ** They get a single customization point that cannot be spent on Range, Accuracy Bonus, Damage Bonus or Reload Speed. | ||
*Disadvantages: | *Disadvantages: | ||
** Cannot have a speed faster | ** Cannot have a speed faster than 'Single-Fire' | ||
** Reload Speed can never be increased from Standard Action. (A Feat can be used for that) | ** Reload Speed can never be increased from Standard Action. (A Feat can be used for that) | ||
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'''Specialized Attack Weapon''': These are weapons main purpose is to | '''Specialized Attack Weapon''': These are weapons where the main purpose is to perform some technique on the enemy. | ||
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*Requirements: This required a Tech 2 or higher weapon. | *Requirements: This required a Tech 2 or higher weapon. | ||
*Misc: | *Misc: | ||
** '''Rules Modification''': They can be used to | ** '''Rules Modification''': They can be used to perform techniques listed on the [[Techniques]] page. The weapon level is considered to be Technique Level + 2. The different attributes of the weapon are from the rules for the Technique if a Level character the same level as the Weapon Level is using that Technique. If the technique is affected by levels then the Masterworked rules add 'levels' to the gun to improve the techniques abilities. | ||
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Revision as of 05:44, 21 April 2019
No Style: The Weapon design is of no precise purpose.
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Hunting Rifle: A two handed projectile weapon commonly used to hunt wildlife. Not used in professional militaries.
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Personal Firearm: This is a commercially available weapon for civilian self-defense or hobbyist. Usually a pistol.
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Side Arm: This is a military grade pistol designed as a secondary weapon for troops in combat situations.
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Shotgun: A gun usually designed to be fired from the shoulder, which uses the energy of a fixed shell to fire a number of small spherical pellets called shot, or a solid projectile called a slug.
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Sniper Rifle: Is a portable, high precision, shoulder-fired rifle, for military or law enforcement use, designed to ensure more accurate shooting at longer ranges than other weapons.
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Close Quarters Specialized Weapon: Any weapon considered to be designed especially for Urban warfare, especially indoors and close combat situations.
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Chemical Thrower(Flame Thrower): Any weapon that sprays a weapons-grade chemical gas or liquid for a burning or other negative effect.
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DMR Specialized Weapon: Any weapon considered to be used for DMR. (Designated Marksmen Rifle).
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Assault Specialized Weapon: Any weapon considered to be designed specifically for general purpose military combat. (it couldn't be easily described as fitting any other specialization and it would have to be currently in use as a standard weapon of military near the location it's being sold(same planet/solar system).
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Light Machine Weapon: Any weapon that is considered to be used as a Support class weapon.
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Melee Weapon: Any weapon that is expressly used for melee combat. Such as a club or sword can be considered the 'Melee Weapon' Style.
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Archaic Ranged Weapons: These are either old style ranged weapons or modern takes of them.
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Specialized Attack Weapon: These are weapons where the main purpose is to perform some technique on the enemy.
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