User:Nod/Origins: Difference between revisions

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Latest revision as of 04:57, 14 May 2015

ORIGINS

   Origins roughly equate to a character's race and have an impact on the overall character build.
Human
       +2 to your main basic stat
       -1 to any other basic stat
Cross Breed
 Get the following and the largest numerical bonus from the base origin - all stats are physical unless noted otherwise
   Dragon
       +2 social
       -1 common
   Tiger
       +2 prow
       -2 dodge
   Ferret
       +2 quick
       -1 common
   Mongoose
       +1 sixth
       +1 quick
       -1 pow
   Bear
       +2 pow
       +3 grip
       -1 quick
       -2 dodge
   Human
       +1 to any basic stat other than your main basic stat
   Roach
       +1 tough
       +2 soak
       -2 damage
   Hawk
       +1 prow
       +1 hit
       +1 crit
       -1 tough
   Shark
       +2 pow
       +1 prow
       +2 crit
       -2 common
       -1 social
   Aquatic
       +1 cool
       -4 grip
   Telepathic (M)
       +4 sixth
       +2 crit
       -3 pow
       -2 dodge
   Silicone based
       +3 tough
       -2 social
   Star Born (M)
       +4 social
       +2 sixth
       -3 cool
   Rodent (Animal)
       +1 dodge
       +1 common
       -1 damage
   Predator (Animal)
       +1 prow
       +1 grip
       -1 dodge
   Survivor (Animal)
       +2 soak
       +1 tough
       -1 pow
Undead
   Skeleton
       +1d3 to any stat other than main stat
   Vampire
       +2 quick
       +1 tough
       +4 sixth
       -4 common
       -1 soak
       -1d3 to any other stat
   Lich
       +4 sixth
       -8 common
       +1 prow
       +1d3 to any stat other than main stat
   Revenant
       +1d3 to any 2 stats other than main stat
       -1d3 to main stat
   Zombie
       -4 quick
       -2 prow
       +2 tough
       +4 soak
Archane Infused (M)
   Power Mad
       +2 pow
       +2 tough
       +4 damage
       +4 grip
       -2 quick
       -2 prow
       -4 hit
       -4 dodge
   Balancer
       +1 to any mental stat
   Squelchist (Pacifist)
       +2 bonus to all non-damage spells
       -2 to all damage spells
Wild Magic
   Born Wild
       -2 social
       -2 common
   Tribal
       +3 prow
   Shamanist
       +1 sixth
       +1 prow (M)
       +2 crit (M)
Cyborg
   start with base class and build from cyborg and/or bionic enhancements below
Android
   no base class, built from cyborg enhancements below with points
Test Tube Baby (Engineered)
   same as android except only genetic enhancements
X-Gen
   TBD