Sure Footed: Difference between revisions
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Your footing is secure in unstable terrain. | Your footing is secure in unstable terrain. | ||
'''Prerequisites''': Quadruped animal | '''Prerequisites''': Quadruped animal | ||
'''Benefit''': You gain a +2 bonus on Acrobatics checks to keep your balance and Reflex saves to avoid falling. You can move at a normal speed on steep slopes and stairs and do not risk falling when running or charging downhill. | '''Benefit''': You gain a +2 bonus on Acrobatics checks to keep your balance and Reflex saves to avoid falling. You can move at a normal speed on steep slopes and stairs and do not risk falling when running or charging downhill. | ||
'''Normal''': Moving uphill costs 2 squares of movement to enter each square of steep slope. Running or charging downhill requires a successful DC 10 Acrobatics check | '''Normal''': Moving uphill costs 2 squares of movement to enter each square of steep slope. Running or charging downhill requires a successful DC 10 Acrobatics check or you risk falling. |
Latest revision as of 04:37, 10 October 2017
Your footing is secure in unstable terrain.
Prerequisites: Quadruped animal Benefit: You gain a +2 bonus on Acrobatics checks to keep your balance and Reflex saves to avoid falling. You can move at a normal speed on steep slopes and stairs and do not risk falling when running or charging downhill.
Normal: Moving uphill costs 2 squares of movement to enter each square of steep slope. Running or charging downhill requires a successful DC 10 Acrobatics check or you risk falling.