- Mechanical: Difference between revisions
No edit summary |
No edit summary |
||
(3 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
This skill allows a character to build mechanical devices from scratch, including engines and engine parts, weapons | This skill allows a character to build mechanical devices from scratch, including engines and engine parts, weapons, and other gadgets. | ||
If the Player wants to build a mechanical device from scratch, the Player describes the kind of device he or she wants to construct; then the GM decides if the Player can even craft the item based on there Tech Level and then what the DC is, usually 10 or 15 + Procure Diff. Otherwise there are plenty of useful items in the game that require the Mechanical crafting skill to make and/or repair. | |||
The main categories from the [[General_Equipment|General Equipment]] page that require Mechanical are: | |||
* [[General_Equipment#Profession_Kits|Profession Kits]] | |||
* [[General_Equipment#Survival_Gear|Survival Gear]] | |||
* [[General_Equipment#Miscellaneous_Equipment|Miscellaneous Equipment]] | |||
* [[Weapons]] (By default however some weapons may require addition skills) | |||
* Space Ships and some Space Ship Accessories | |||
;Identify: If a Character wants to attempt to identify the Mechanical item then they can follow the rules for identifying technology with there Tech rating. | |||
Either check only takes 1 min. If possible a Take 10 or Take 20 is an automatic success. | |||
A Mechanical Tool Kit from the [[General_Equipment#Profession_Kits|Profession Kits]] page is necessary to craft Mechanical items. An advanced kit provides an Advantage when crafting or repairing. | |||
Mechanical follows the core rules for Crafting with no modifications except for Identifying as noted above. More rules regarding crafting, the costs, and the time it takes can be found [[Craft|here]]. |
Latest revision as of 05:10, 28 June 2017
This skill allows a character to build mechanical devices from scratch, including engines and engine parts, weapons, and other gadgets.
If the Player wants to build a mechanical device from scratch, the Player describes the kind of device he or she wants to construct; then the GM decides if the Player can even craft the item based on there Tech Level and then what the DC is, usually 10 or 15 + Procure Diff. Otherwise there are plenty of useful items in the game that require the Mechanical crafting skill to make and/or repair.
The main categories from the General Equipment page that require Mechanical are:
- Profession Kits
- Survival Gear
- Miscellaneous Equipment
- Weapons (By default however some weapons may require addition skills)
- Space Ships and some Space Ship Accessories
- Identify
- If a Character wants to attempt to identify the Mechanical item then they can follow the rules for identifying technology with there Tech rating.
Either check only takes 1 min. If possible a Take 10 or Take 20 is an automatic success.
A Mechanical Tool Kit from the Profession Kits page is necessary to craft Mechanical items. An advanced kit provides an Advantage when crafting or repairing.
Mechanical follows the core rules for Crafting with no modifications except for Identifying as noted above. More rules regarding crafting, the costs, and the time it takes can be found here.