Sniper Rifle: Difference between revisions
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'''Name''': Sniper Rifle | '''Name''': Sniper Rifle | ||
'''Power / Speed''' (Total Level/Dice): Large / Semi-Auto = Level 4/d10 | '''Power / Speed''' (Total Level/Dice): Large / Semi-Auto = Level 4 / d10 | ||
'''Weapon Arch Type''': Sniper Rifle | '''Proficiency Requirement''': 4 Levels in Range Branch | ||
'''Weapon Style & Arch Type''': Sniper Rifle | |||
'''Range''': 2700ft* | '''Range''': 2700ft* | ||
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'''Masterwork''': No | '''Masterwork''': No | ||
'''Cost/Procure Diff''': $ | '''Cost/Procure Diff''': $4,800 / 1 | ||
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| valign="top" | | | valign="top" | | ||
'''Secondary Attributes''': | '''Secondary Attributes''': | ||
---- | ---- | ||
'''Accuracy Bonus''': | '''Accuracy Bonus''': 0 | ||
'''Bonus Damage''': 0 | '''Bonus Damage''': 0 | ||
''' | '''AP Damage''': 0 | ||
'''Critical Damage''': x2 | '''Critical Damage''': x2 | ||
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;Description: This weapon also gets the penalty of bonus attacks with this weapon taking twice the disadvantage. | ;Description: This weapon also gets the penalty of bonus attacks with this weapon taking twice the disadvantage. | ||
;Explanations: The Sniper Rifle Weapon-Arch Type grants triple range and one extra bump to the critical range as well as double the cost and increase in procure difficulty. | ;Explanations: The Sniper Rifle Weapon-Arch Type grants triple range and one extra bump to the critical range as well as double the cost and increase in procure difficulty. | ||
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==Tactical Scope Rifle== | |||
{| | |||
|+ '''Tactical Scope Rifle''' | |||
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'''Main Attributes''': | |||
---- | |||
'''Name''': Sniper Rifle | |||
'''Power / Speed''' (Total Level/Dice): Large / Semi-Auto = Level 4 / d10 | |||
'''Proficiency Requirement''': 4 Levels in Range Branch | |||
'''Weapon Style & Arch Type''': Sniper Rifle | |||
'''Range''': 2700ft* | |||
'''Default Attributes''': | |||
'''Masterwork''': No | |||
'''Cost/Procure Diff''': $5,600 / 1 | |||
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| valign="top" | | |||
'''Secondary Attributes''': | |||
---- | |||
'''Accuracy Bonus''': +1 | |||
'''Bonus Damage''': 0 | |||
'''AP Damage''': 0 | |||
'''Critical Damage''': x2 | |||
'''Critical Range''': 19-20* | |||
'''Damage Type''': Kinetic | |||
'''Ammunition''': 7 | |||
'''Reload Speed''': Standard Action | |||
'''Weight''': Roughly 10 to 20 pounds | |||
'''Bonus Abilities''': N/A | |||
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'''Accessories and Description''': | |||
----------- | |||
;Weapon Accessories: | |||
;Description: This weapon also gets the penalty of bonus attacks with this weapon taking twice the disadvantage. | |||
;Explanations: The Sniper Rifle Weapon-Arch Type grants triple range and one extra bump to the critical range as well as double the cost and increase in procure difficulty. A customization point was spent on improving the accuracy. | |||
|} | |} |
Latest revision as of 02:08, 14 October 2017
Main Attributes: Name: Sniper Rifle Power / Speed (Total Level/Dice): Large / Semi-Auto = Level 4 / d10 Proficiency Requirement: 4 Levels in Range Branch Weapon Style & Arch Type: Sniper Rifle Range: 2700ft* Default Attributes: Masterwork: No Cost/Procure Diff: $4,800 / 1 |
Secondary Attributes: Accuracy Bonus: 0 Bonus Damage: 0 AP Damage: 0 Critical Damage: x2 Critical Range: 19-20* Damage Type: Kinetic Ammunition: 7 Reload Speed: Standard Action Weight: Roughly 10 to 20 pounds Bonus Abilities: N/A |
Accessories and Description:
|
Tactical Scope Rifle
Main Attributes: Name: Sniper Rifle Power / Speed (Total Level/Dice): Large / Semi-Auto = Level 4 / d10 Proficiency Requirement: 4 Levels in Range Branch Weapon Style & Arch Type: Sniper Rifle Range: 2700ft* Default Attributes: Masterwork: No Cost/Procure Diff: $5,600 / 1 |
Secondary Attributes: Accuracy Bonus: +1 Bonus Damage: 0 AP Damage: 0 Critical Damage: x2 Critical Range: 19-20* Damage Type: Kinetic Ammunition: 7 Reload Speed: Standard Action Weight: Roughly 10 to 20 pounds Bonus Abilities: N/A |
Accessories and Description:
|