Aggressive Strike: Difference between revisions
(Created page with "'''Prerequisite''': Affinity Die 1d6. '''Benefit''': Increase the damage die level by 1 and double the extra damage that comes from whatever modifier your character uses for...") |
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'''Prerequisite''': Affinity Die 1d6. | '''Prerequisite''': Affinity Die 1d6. | ||
'''Benefit''': Increase the damage die level by | '''Benefit''': Increase the damage die level by 2 and double the extra damage that comes from whatever modifier your character uses for damage. However your AC is reduced by 4 from the perspective of your target for the next round. However to all other enemies you AC is unaffected. | ||
NOTE: This takes two attacks and thus requires a full round action. Which means if a Character has two extra attacks and there main attack then the Character can use Aggressive Strike and then attack as normal. If the Character has 4 total attacks (3 extra attacks and the one main attack) then the Character can choose to use this Feat twice in one round. The effect is stacking. | |||
'''Normal''': Normally an attack has no effect on AC only heal or conditions. | '''Normal''': Normally an attack has no effect on AC only heal or conditions. |
Latest revision as of 06:14, 22 May 2017
Prerequisite: Affinity Die 1d6.
Benefit: Increase the damage die level by 2 and double the extra damage that comes from whatever modifier your character uses for damage. However your AC is reduced by 4 from the perspective of your target for the next round. However to all other enemies you AC is unaffected.
NOTE: This takes two attacks and thus requires a full round action. Which means if a Character has two extra attacks and there main attack then the Character can use Aggressive Strike and then attack as normal. If the Character has 4 total attacks (3 extra attacks and the one main attack) then the Character can choose to use this Feat twice in one round. The effect is stacking.
Normal: Normally an attack has no effect on AC only heal or conditions.