Aggressive Strike: Difference between revisions

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'''Prerequisite''': Affinity Die 1d6.
'''Prerequisite''': Affinity Die 1d6.


'''Benefit''': Increase the damage die level by 1 and double the extra damage that comes from whatever modifier your character uses for damage. However your AC is reduced by 4 from the perspective of your target for the next round. However to all other enemies you AC is unaffected.
'''Benefit''': Increase the damage die level by 2 and double the extra damage that comes from whatever modifier your character uses for damage. However your AC is reduced by 4 from the perspective of your target for the next round. However to all other enemies you AC is unaffected.
 
NOTE: This takes two attacks and thus requires a full round action. Which means if a Character has two extra attacks and there main attack then the Character can use Aggressive Strike and then attack as normal. If the Character has 4 total attacks (3 extra attacks and the one main attack) then the Character can choose to use this Feat twice in one round. The effect is stacking.  


'''Normal''': Normally an attack has no effect on AC only heal or conditions.
'''Normal''': Normally an attack has no effect on AC only heal or conditions.

Latest revision as of 06:14, 22 May 2017

Prerequisite: Affinity Die 1d6.

Benefit: Increase the damage die level by 2 and double the extra damage that comes from whatever modifier your character uses for damage. However your AC is reduced by 4 from the perspective of your target for the next round. However to all other enemies you AC is unaffected.

NOTE: This takes two attacks and thus requires a full round action. Which means if a Character has two extra attacks and there main attack then the Character can use Aggressive Strike and then attack as normal. If the Character has 4 total attacks (3 extra attacks and the one main attack) then the Character can choose to use this Feat twice in one round. The effect is stacking.

Normal: Normally an attack has no effect on AC only heal or conditions.