EMP Effect: Difference between revisions

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(Created page with "This is a Explosive (Grenade/Mine) attribute. To go back to the Explosive section click here. ;EMP Effect * This means that dama...")
 
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;EMP Effect
;EMP Effect
* This means that damage will also possibly Stun or disable electronic devices. If the device is associated with combat such as a robot it is assumed that they have fail safes that keep the machine from being completely disable thus only stunned. However if the device is a simple electronic device it is assumed that it will have to be repaired before being enabled again. The stunning effect lastest for 1d4 rounds and can be avoided with a successful save against a DC of 15.
* This means that damage will also possibly Stun or disable electronic devices. If the device is associated with combat such as a robot it is assumed that they have fail safes that keep the machine from being completely disable thus only stunned. However if the device is a simple electronic device it is assumed that it will have to be repaired before being enabled again. The stunning effect latest for 1d4 rounds and can be avoided with a successful save against a DC of 15.

Latest revision as of 06:27, 2 January 2017

This is a Explosive (Grenade/Mine) attribute. To go back to the Explosive section click here.

EMP Effect
  • This means that damage will also possibly Stun or disable electronic devices. If the device is associated with combat such as a robot it is assumed that they have fail safes that keep the machine from being completely disable thus only stunned. However if the device is a simple electronic device it is assumed that it will have to be repaired before being enabled again. The stunning effect latest for 1d4 rounds and can be avoided with a successful save against a DC of 15.