Pilot: Difference between revisions

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Learn more about Space Ship combat in the [[Combat#Space_Combat|Space Combat]] section.
Learn more about Space Ship combat in the [[Combat#Space_Combat|Space Combat]] section.
Other Pilot checks are necessary when Piloting through extreme circumstances. Such as a gravity wave, a plasma storm or some other space related phenomenon. Failure could result in damage to the ship and/or injury to the crew.
To chart a course is a different Skill check however. That uses the [[Survival]] skill check.


=== Ground Transport Vehicles Checks ===
=== Ground Transport Vehicles Checks ===
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==Special==  
==Special==  
* Feats: There are multiple feats for both driving a Vehicle and Piloting a Space Ship. Please review the [[Feats|Feats]] page.
* Feats:  
* A character can take 10 when driving, but can’t take 20.
# The [[Spaceship_Helm_Officer|Spaceship Helm Officer]] Feat allows a Character to use there Advantage Die when rolling for the Pilot check.
# The [[Guide]] Feat provides a Misc +1 bonus to both the Pilot and Survival skills.

Latest revision as of 07:49, 22 June 2017

You can use the Pilot skill to fly in 3 dimensions or any type of stirring in 2 dimensions. This can be used for both driving a vehicle on planet side or flying a space craft or plane. For more explanations of traveling can be found here.

Check

Typical piloting tasks don’t require checks. Checks are required during combat, for special maneuvers, or in other extreme circumstances, or when the pilot wants to attempt something outside the normal parameters of the vehicle. When flying, the character can attempt simple maneuvers and stunts (actions in which the pilot attempts to do something complex very quickly or in a limited space).

Each vehicle’s description includes a maneuver modifier that applies to Pilot checks made by the operator of the vehicle.

Space Ships Checks

During Combat the Pilot of the ship makes a Pilot check at the start of each round. All active Pilots make this check at the start of the round at the same time. Each Pilot declares what type of action they wish to do. Examples include Feint, Defensive, Offensive, Flee. Your action is successful towards whatever ship's rolled lower.

Learn more about Space Ship combat in the Space Combat section.

Other Pilot checks are necessary when Piloting through extreme circumstances. Such as a gravity wave, a plasma storm or some other space related phenomenon. Failure could result in damage to the ship and/or injury to the crew.

To chart a course is a different Skill check however. That uses the Survival skill check.

Ground Transport Vehicles Checks

Routine tasks, such as ordinary driving, don’t require a skill check.

This acts just like Space Ship Pilot checks and the same 4 actions are available. Feint, Defensive, Offensive, Flee.

Any other checks are only necessary when some unusual circumstance exists (such as inclement weather or an icy surface), or when the character is driving during a dramatic situation (the character is being chased or attacked, for example, or is trying to reach a destination in a limited amount of time). When driving, the character can attempt simple maneuvers or stunts.

Try Again

No. You cannot attempt this again until the next round. A character can not take 10 or 20 when making a Pilot check. A Pilot check is a Full Round action.

Time

A Pilot check is always a Full Round action.

Special

  • Feats:
  1. The Spaceship Helm Officer Feat allows a Character to use there Advantage Die when rolling for the Pilot check.
  2. The Guide Feat provides a Misc +1 bonus to both the Pilot and Survival skills.