Intimidate: Difference between revisions
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You can use this skill to frighten your opponents | You can use this skill to frighten your opponents to get them to act in a way that benefits you. This skill includes verbal threats and displays of prowess. | ||
== | ==Checks== | ||
===Demoralize=== | ===Demoralize=== | ||
You can use this skill to cause an opponent to become shaken for a number of rounds. This shaken condition doesn’t stack with other shaken conditions to make an affected creature frightened. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier. | Demoralizing an opponent is a standard action. You can use this skill to cause an opponent to become shaken for a number of rounds. This shaken condition doesn’t stack with other shaken conditions to make an affected creature frightened. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier. | ||
<u>Success</u>: If you are successful, the target is shaken for one round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten an opponent this way if it is within 30 feet and can clearly see and hear you. Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition. | <u>Success</u>: If you are successful, the target is shaken for one round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten an opponent this way if it is within 30 feet and can clearly see and hear you. Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition. | ||
<u>Fail</u>: The opponent is not shaken. | <u>Fail</u>: The opponent is not shaken. | ||
===Influence Attitude=== | ===Influence Attitude=== | ||
Using Intimidate to change an opponent’s attitude requires 30 seconds of conversation or for a higher DC during combat one full round. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier. | |||
<u>Success</u>: If successful, the opponent will: | <u>Success</u>: If successful, the opponent will: | ||
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<u>Fail</u>: If you fail this check by 5 or more, the target attempts to deceive you or otherwise hinder your activities. | <u>Fail</u>: If you fail this check by 5 or more, the target attempts to deceive you or otherwise hinder your activities. | ||
==Try Again== | ==Try Again== | ||
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==Special== | ==Special== | ||
* ''' | * '''Feats''' | ||
# [[Athletic Prowess]] Feat allows your Athletic Skill to help boost your Intimidate skill. Take your Athletic Skill rank and divide it in half round up and apply that value as a Static Misc Bonus to your Intimidate skill. | |||
# [[Persuasive]] Feat provides a Misc +1 to both Diplomacy and Intimidate skills. | |||
# [[Intimidating Prowess]] Feat allows you too add your Strength modifier to Intimidate skill checks in addition to your Charisma modifier. |
Latest revision as of 06:51, 23 June 2017
You can use this skill to frighten your opponents to get them to act in a way that benefits you. This skill includes verbal threats and displays of prowess.
Checks
Demoralize
Demoralizing an opponent is a standard action. You can use this skill to cause an opponent to become shaken for a number of rounds. This shaken condition doesn’t stack with other shaken conditions to make an affected creature frightened. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier.
Success: If you are successful, the target is shaken for one round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten an opponent this way if it is within 30 feet and can clearly see and hear you. Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition.
Fail: The opponent is not shaken.
Influence Attitude
Using Intimidate to change an opponent’s attitude requires 30 seconds of conversation or for a higher DC during combat one full round. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier.
Success: If successful, the opponent will:
- give you information you desire
- take actions that do not endanger it
- offer other limited assistance
After the intimidate expires, the target treats you as unfriendly and may report you to local authorities.
Fail: If you fail this check by 5 or more, the target attempts to deceive you or otherwise hinder your activities.
Try Again
You can attempt to intimidate an opponent again, but each additional check increases the DC by +5. This increase resets after one hour has passed.
Special
- Feats
- Athletic Prowess Feat allows your Athletic Skill to help boost your Intimidate skill. Take your Athletic Skill rank and divide it in half round up and apply that value as a Static Misc Bonus to your Intimidate skill.
- Persuasive Feat provides a Misc +1 to both Diplomacy and Intimidate skills.
- Intimidating Prowess Feat allows you too add your Strength modifier to Intimidate skill checks in addition to your Charisma modifier.