Boost: Difference between revisions

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Boast is a function of a Space ship. Space Ships and other functions can be found [[Space_Ships#Ship_Functions|here]]. This provides a bonus to the Ship Attribute that it is associated with. Boost Shields can boost the ships shield output for a turn or boost Engines can boost the engines and so on.
== Description ==
"Boost Sensors!" Yells the Captain. "The ship is in that dam gas cloud we just need to find it!"
"Boost Sensors!" Yells the Captain. "The ship is in that dam gas cloud we just need to find it!"


Every ship Attribute has a Boost function associated with it except for Structure. And boost comes by default for all ships. It requires that the Ship Position associated with that Attribute be filled or for the Chief Engineer position to be filled. The Chief Engineer can provide a boost too any attribute. The Science Officer can also provide a Boost to Shields, Electronics and Sensors. All other ship positions can only boost there associated attributes.
Boast is a function of a Space ship. Space Ships and other functions can be found [[Space_Ships#Officer.2FShip_Functions|here]]. This provides a bonus to the Ship Attribute that it is associated with.


: '''Associated Ship Attribute''': All Ship Attributes can do boost except for Structure
== Description ==
: '''Roll''': d20 + Characters Affinity Die + Ship Attribute Mod


This requires the Science Officer position however it can be also used by the Chief Engineer with the restriction that the Chief Engineer can only Boost ship Engines.


The DC is 15 and provides a +1 to whatever modifier you choose. For every 5 past 15 add another +1 to the modifier. The boost can be for the rest of the current turn or the for the next turn. Each time an attribute is boosted it cannot be boosted again for 1d4 turns.
This provides a modifier bonus to one of the ship Attributes excluding Structure. It uses ship Electronics. It converts the Ships Electronic Modifier over to either Engines/Weapons/Shields/Sensors.  If the Electronics Mod is 0 then it cannot provide any more boost. This also takes away the Electronics Mod for that round. The DC is 10. If successful Electronics loses 1 modifier and it is instead given to a different ship system. For every 5 the Science Office beats the 10 another +1 is taken from Electronics and given to the Attribute being boosted. Only one attribute can be boosted a turn. Afterward a cool down of 1 turn where that Attribute cannot be boosted.
 
'''NOTES''': This takes effect till next turn and any modifications to shields, AC or ship speed stay in effect until the next turn. If the shields is configured for regeneration then the effect is instant and the shields regenerate the amount of Ship Shield's Mod. If the ship shields is reflective then it simply gets a boost in DR equal to the ships shield mod. If the boost is in Sensors the ship's sensor range is doubled for each +1. Certain scans require a minimum Sensor Score each +1 to the modifier is equal to a +2 to the total Sensor score and should be taken into account by the GM.


== Special Boost Options ==
== Special Boost Options ==


'''Engines(Extra Speed!)''': Instead of +1 to the Engines directly this improves the Tactical Movement of the ship. For every +1 the ship can go an extra number of squares equal to the ship size minimum 1sq or 500ft.
'''Boosting Electronics''': If the Science Officer wants to boost Electronics it is instead an assist check with the other ship officer who is attempting to use the ship Electronics for something. The Science Officer helps the other officer use the electronics more effectively. Boosting Electronics has not cool down.
 
'''Weapons(Blasters On Full!)''': Instead of +1 extra to Weapons which increases there accuracy and bonus damage it allows for an extra damage die per weapon. So instead of 3dX it is 4dX or so on. However the cool down time is extended to 1d8 and the base DC is 20.
 
'''Shields(Extra Power to the Shields!)''': This check has a DC of 20 instead of 15. But if meat the shields DR is temporarily doubled. Or if it is regeneration the shields regenerates again for a second time in one turn.

Latest revision as of 04:12, 20 October 2018

"Boost Sensors!" Yells the Captain. "The ship is in that dam gas cloud we just need to find it!"

Boast is a function of a Space ship. Space Ships and other functions can be found here. This provides a bonus to the Ship Attribute that it is associated with.

Description

This requires the Science Officer position however it can be also used by the Chief Engineer with the restriction that the Chief Engineer can only Boost ship Engines.

This provides a modifier bonus to one of the ship Attributes excluding Structure. It uses ship Electronics. It converts the Ships Electronic Modifier over to either Engines/Weapons/Shields/Sensors. If the Electronics Mod is 0 then it cannot provide any more boost. This also takes away the Electronics Mod for that round. The DC is 10. If successful Electronics loses 1 modifier and it is instead given to a different ship system. For every 5 the Science Office beats the 10 another +1 is taken from Electronics and given to the Attribute being boosted. Only one attribute can be boosted a turn. Afterward a cool down of 1 turn where that Attribute cannot be boosted.

Special Boost Options

Boosting Electronics: If the Science Officer wants to boost Electronics it is instead an assist check with the other ship officer who is attempting to use the ship Electronics for something. The Science Officer helps the other officer use the electronics more effectively. Boosting Electronics has not cool down.