Decipher Script: Difference between revisions

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Your ability to decipher encrypted messages or in fact make a encoded message.
==Check==
==Check==
A character can decipher writing in an ancient language or in code, or interpret the meaning of an incomplete text. The base DC is 20 for the simplest messages, 25 for standard codes, and 30 or higher for intricate or complex codes or exotic messages. Helpful texts or computer programs can provide a bonus (usually a +2 circumstance bonus) on the check, provided they are applicable to the script in question.
{| class="wikitable" style="float:right; margin-left: 10px;"
|+ Table: DC Examples
! style="text-algin:left;"|Complexity
!DC
! (In Combat) Time
|-
| Simple || 12 || 2 Rounds
|-
| Standard || 15 || 3 Rounds
|-
| Advanced || 20 || 5 Rounds
|-
| Top Secret/Experimental || 30 || 7 Rounds
|-
| Overly Complex/Exotic || 40 || 10 Rounds
|}
 
A character can decipher writing in an code, or encrypted message. Helpful texts or computer programs can provide a bonus (usually a single advantage bonus) on the check, provided they are applicable to the script in question.
 
If the check succeeds, the character understands the general content of a piece of writing, reading about one page of text or its equivalent in 1 minute. If the check fails, the GM makes a Wisdom check (DC 10) for the character to see if he or she avoids drawing a false conclusion about the text. (Success means that the character does not draw a false conclusion; failure means that the character does.)
If the check succeeds, the character understands the general content of a piece of writing, reading about one page of text or its equivalent in 1 minute. If the check fails, the GM makes a Wisdom check (DC 10) for the character to see if he or she avoids drawing a false conclusion about the text. (Success means that the character does not draw a false conclusion; failure means that the character does.)
The GM secretly makes both the skill check and the Wisdom check so the character can’t tell whether the conclusion drawn is accurate or not.
The GM secretly makes both the skill check and the Wisdom check so the character can’t tell whether the conclusion drawn is accurate or not.


==Try Again==  
==Try Again==  
No, unless conditions change or new information is uncovered. A character can take 10 when making a Decipher Script check, but can’t take 20. Decipher Script takes 1 minute or more, depending on the complexity of the code.
Yes, unless conditions change or there is a time limit. A character can take 10 or 20 when making a Decipher Script check.
 
Decipher Script multiple rounds or more, depending on the complexity of the code. It cannot be done during combat unless the player is not activity engages in combat. For example they can be attempting to decipher the encrypted message while other Characters attempt to protect the player. The Player must do Wisdom checks to ensure that they stay focused while combat is happening around them. DC should very depending on the circumstances but usually DC10.


==Special  
==Special==
* Feats: A character with the Studious feat gets a +2 bonus on all Decipher Script checks.
* Feats: A character with the [[Meticulous]] feat gets a static Misc +1 bonus too Decipher Script.

Latest revision as of 07:14, 15 June 2017

Your ability to decipher encrypted messages or in fact make a encoded message.

Check

Table: DC Examples
Complexity DC (In Combat) Time
Simple 12 2 Rounds
Standard 15 3 Rounds
Advanced 20 5 Rounds
Top Secret/Experimental 30 7 Rounds
Overly Complex/Exotic 40 10 Rounds

A character can decipher writing in an code, or encrypted message. Helpful texts or computer programs can provide a bonus (usually a single advantage bonus) on the check, provided they are applicable to the script in question.

If the check succeeds, the character understands the general content of a piece of writing, reading about one page of text or its equivalent in 1 minute. If the check fails, the GM makes a Wisdom check (DC 10) for the character to see if he or she avoids drawing a false conclusion about the text. (Success means that the character does not draw a false conclusion; failure means that the character does.)

The GM secretly makes both the skill check and the Wisdom check so the character can’t tell whether the conclusion drawn is accurate or not.

Try Again

Yes, unless conditions change or there is a time limit. A character can take 10 or 20 when making a Decipher Script check.

Decipher Script multiple rounds or more, depending on the complexity of the code. It cannot be done during combat unless the player is not activity engages in combat. For example they can be attempting to decipher the encrypted message while other Characters attempt to protect the player. The Player must do Wisdom checks to ensure that they stay focused while combat is happening around them. DC should very depending on the circumstances but usually DC10.

Special

  • Feats: A character with the Meticulous feat gets a static Misc +1 bonus too Decipher Script.