Simple LMG: Difference between revisions

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'''Name''': Light Machine Gun
'''Name''': Light Machine Gun


'''Power / Speed''' (Total Level/Dice): Large/ Full Auto = Level 5 / d12
'''Power / Speed''' (Total Level/Dice): Large / Full Auto = Level 5 / d12


'''Proficiency Requirement''': 5 Levels in Range Branch
'''Proficiency Requirement''': 5 Levels in Range Branch


'''Weapon Arch Type''':  Light Machine Weapon
'''Weapon Style & Arch Type''':  Light Machine Weapon


'''Range''': 300ft
'''Range''': 300ft

Latest revision as of 02:08, 14 October 2017

Light Machine Gun

Main Attributes:


Name: Light Machine Gun

Power / Speed (Total Level/Dice): Large / Full Auto = Level 5 / d12

Proficiency Requirement: 5 Levels in Range Branch

Weapon Style & Arch Type: Light Machine Weapon

Range: 300ft

Default Attributes: Clunky, Custom Ammunition

Masterwork: No

Cost/Procure Diff: $6,050 / 1

 

Secondary Attributes:


Accuracy Bonus: 0

Bonus Damage: 0

DR Damage: 0

Critical Damage: x3

Critical Range: 19-20

Damage Type: Kinetic

Ammunition: 6

Reload Speed: Full Round Action

Weight: Roughly ~20 pounds

Bonus Abilities: Suppression Fire

 

Accessories and Description:


Weapon Accessories
Description
Usually heavy weapons that deliver more damage and fire power down range. They are weapons that usually fit the roll of support and allow for suppressor fire.
Explanations
Because of the weapon Arch-Type this gun has the 'Suppression Fire' ability. It also has a much large cost because of both its Arch-Type and its x3 critical. Two negatives where taken with this weapon. The Reload Speed was reduced to a 'Full Round Action' and the range was reduced by one increment. This gave two negative points which where spent for 1 extra customization point. Level 1 weapon plus two negative points means 2 customization. One customization was spent on critical damage and the other one critical range. This weapon is hard hitting and even more terrifying when a critical hit is achieved.