Ram: Difference between revisions
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Ram is a function of a Space ship. Space Ships and other functions can be found [[Space_Ships#Officer.2FShip_Functions|here]]. This allows a ship to Ram into another ship in such a way that it does damage to the target ship with little damage too the ramming ship. | Ram is a function of a Space ship. Space Ships and other functions can be found [[Space_Ships#Officer.2FShip_Functions|here]]. This allows a ship to Ram into another ship in such a way that it does damage to the target ship with little damage too the ramming ship. | ||
== Description == | |||
If a successful [[Pursue/Intercept|Pursue/Intercept]] check was done the last round then this round the Pilot can choose to Ram the enemy vessel. Roll a percentile check. If above 50% both ships take a Battle Damage. If below 50% then only the enemy ship takes Battle Damage. If your ship takes Battle Damage the crew is ready for impact and are not shaken. The DC is simply 7 to repair the damage. While the enemy ship you have to roll for Battle Damage reroll 7s. | If a successful [[Pursue/Intercept|Pursue/Intercept]] check was done the last round then this round the Pilot can choose to Ram the enemy vessel. Roll a percentile check. If above 50% both ships take a Battle Damage. If below 50% then only the enemy ship takes Battle Damage. If your ship takes Battle Damage the crew is ready for impact and are not shaken. The DC is simply 7 to repair the damage. While the enemy ship you have to roll for Battle Damage reroll 7s. |
Latest revision as of 03:47, 17 October 2018
Ram is a function of a Space ship. Space Ships and other functions can be found here. This allows a ship to Ram into another ship in such a way that it does damage to the target ship with little damage too the ramming ship.
Description
If a successful Pursue/Intercept check was done the last round then this round the Pilot can choose to Ram the enemy vessel. Roll a percentile check. If above 50% both ships take a Battle Damage. If below 50% then only the enemy ship takes Battle Damage. If your ship takes Battle Damage the crew is ready for impact and are not shaken. The DC is simply 7 to repair the damage. While the enemy ship you have to roll for Battle Damage reroll 7s.