Cloak: Difference between revisions
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** '''Detection DC Bonus''': 4 + Electronics Mod. (Masterwork levels add +1 per level) | ** '''Detection DC Bonus''': 4 + Electronics Mod. (Masterwork levels add +1 per level) | ||
** '''Price modification''': Adds +$350,000 per size starting with small. Medium it is +$700,000 | ** '''Price modification''': Adds +$350,000 per size starting with small. Medium it is +$700,000 | ||
Latest revision as of 04:33, 17 October 2018
Cloak is a function of a Space ship. Space Ships and other functions can be found here. This helps the ship avoid detection from sensors and even visual scanning if it is advanced enough.
Description
Most cloaks are not capable of causing the ship too completely visually disappear. This would only cause photons to not pounce off it. Scanning equipment can have a much larger wavelength range and normally do not use visualize light. Most cloaks simply make it harder for ships to detect it.
This causes the ship's Detection DC to go up making it harder for enemy ships to detect it.
Clocking Types:
- Frequency Absorbent Material: Is passive and doesn't need to be activated.
- Ship Requirement: Bay (Cannot use customization points.)
- Detection DC Bonus: +1 (Masterwork levels add +1 per level)
- Price modification: Default costs shown below
- Wave Disrupting Emitter: Has to be activated, takes one round. If shields are disabled as well then add +3.
- Ship Requirement: Hard Point (Cannot use customization points.)
- Detection DC Bonus: 2 + Electronics Mod. (Masterwork levels add +1 per level)
- Price modification: Adds +$100,000 per size starting with small. Medium it is +$200,000
- Hybrid Full Spectrum: Has to be activated which takes 1 round. It only takes 1 round to deactivate. Requires that shields be disabled so during the deactivation the ship is exposed without shields and a lower Detection DC. This type of Cloak however makes the shield invisible. Masterworked version's of these cloaks also provide a passive bonus to Detection DC equal to the masterwork level.
- Ship Requirement: Both a Bay and a Hard Point (Cannot use customization points.)
- Detection DC Bonus: 4 + Electronics Mod. (Masterwork levels add +1 per level)
- Price modification: Adds +$350,000 per size starting with small. Medium it is +$700,000
- Associated Ship Attribute: Electronics
- Price: The starting price for a cloak upgrade is based on the size of the ship its cloaking. Cloaking cannot be installed on any ship smaller then Small. In that case the price is the same as for a Medium ship. Colossal ships also cannot be cloaked. Each masterwork level adds the base cost to the total price. So a small mast-worked +1 would cost $700,000 while Medium would be $1,050,000.
- Small: $350,000
- Medium: $1,000,000
- Large: $3,000,000
- Huge: $9,000,000
- Gargantuan: $21,000,000
- Procure Diff: All cloaking devices start with a +1 to Procure Difficulty. Any cloaking device that can activate during combat after even after the surprise around is considered illegal and thus has an additional Procure Difficulty of +1.