Template:Weapon Styles: Difference between revisions
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*Advantages: | *Advantages: | ||
** Automatically given the Medium range. | ** Automatically given the Medium range. | ||
** Gains a +1 to | ** Gains a +1 to Bonus Damage. | ||
** Gains the Versatile Bonus Ability | ** Gains the Versatile Bonus Ability | ||
*Disadvantages: | *Disadvantages: | ||
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*Advantages: | *Advantages: | ||
** | ** Hit Die is increased by one Weapon Level. (This doesn't affect the actual weapon level of the gun just the damage die) | ||
*Disadvantages: | *Disadvantages: | ||
** Pellet/shot ammo will reduce the range of the weapon to 30ft. | ** Pellet/shot ammo will reduce the range of the weapon to 30ft. While a slug is at normal range however the range penalty is doubled. | ||
* Misc: | * Misc: | ||
** '''Rules Modification''': Pellet/shot ammo changes the rules for this weapon. | ** '''Rules Modification''': Pellet/shot ammo changes the rules for this weapon. Pellet ammo changes the range to just 30ft. To hit a target at 31-60ft the wielder takes disadvantage to accuracy and looses two Hit Die level. You cannot hit a target beyond 60ft. If within the 30ft then an accuracy check for all targets within a 30ft cone need to be rolled. Advantage goes to the target that the Character was aiming for. To learn about cone areas in combat go [[Combat|here]]. | ||
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*Advantages: | *Advantages: | ||
** Gain the 'Fully Unload' ability. | ** Gain the 'Fully Unload' ability. | ||
** The | ** The Critical Multiplier is now increased by one. | ||
*Disadvantages: | *Disadvantages: | ||
** The weapons range is reduced to 75ft. | ** The weapons range is reduced to 75ft. | ||
** | ** Procure Difficulty +1 | ||
** The price of the weapon is also increased by $1,000 | ** The price of the weapon is also increased by $1,000 | ||
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** The default damage type is chemical. | ** The default damage type is chemical. | ||
*Disadvantages: | *Disadvantages: | ||
** The | ** The only other Damage Type allowed is Thermal. | ||
** The range is down to -1 at 25ft. The max range is only 75ft. | ** The range is down to -1 at 25ft. The max range is only 75ft. | ||
** Ammunition amount is halved. | ** Ammunition amount is halved. | ||
** Reload Speed is a | ** Reload Speed is a Dull Round action. | ||
** The | ** The Hit Die is reduced by one. | ||
** This weapon is considered 'Clunky' at Tech levels 0,1,2 and 'Exotic' at Tech levels 3,4. | ** This weapon is considered 'Clunky' at Tech levels 0,1,2 and 'Exotic' at Tech levels 3,4. | ||
* Misc: | * Misc: | ||
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** The weapon's ranged penalty decreases by 1/2 now. | ** The weapon's ranged penalty decreases by 1/2 now. | ||
*Disadvantages: | *Disadvantages: | ||
** Cannot gain | ** Cannot gain an 'Enhanced Combat Options' or 'Fully Unload'. | ||
** | ** Procure Difficulty +1 | ||
** The weapon price is increased by $1,000 | ** The weapon price is increased by $1,000 | ||
* Requirements: | * Requirements: | ||
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*Disadvantages: | *Disadvantages: | ||
** The price of the weapon is increased by $250 | ** The price of the weapon is increased by $250 | ||
** | ** Procure Difficulty +1 | ||
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*Advantages: | *Advantages: | ||
** Gains the 'Suppression Fire' | ** Gains the 'Suppression Fire' Bonus Ability | ||
** Triples the amount of | ** Triples the amount of Ammunition | ||
** Gains the ' | ** Gains the 'Special Ammunition' Bonus Ability. | ||
*Disadvantages: | *Disadvantages: | ||
** | ** Procure Difficulty +1 | ||
** The price is $1,250 more. | ** The price is $1,250 more. | ||
** Ammunition rounds cost twice as much. | ** Ammunition rounds cost twice as much. | ||
** | ** Cannot have 'Burst Fire' ability or 'Enhanced Combat Options'. | ||
** Has the 'clunky' attribute. | ** Has the 'clunky' attribute. | ||
* Requirements: | * Requirements: | ||
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*Advantages: | *Advantages: | ||
** Can gain the ' | ** Can gain the 'Versatile' attribute with a single Negative Point instead of a Customization Point. If you spend a Customization Point to gain Versatile then automatically gain a single Negative Point. | ||
*Disadvantages: | *Disadvantages: | ||
** The weapon | ** The weapon Speed Level is Manual. | ||
** Cannot take on any special attributes associated with firing a weapon. | ** Cannot take on any special attributes associated with firing a weapon. | ||
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'''Throwing Weapon''': Any weapon that is expressly used by throwing it. | |||
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*Advantages: | |||
** Gains the Throw-able Default Attribute but doesn't lose a Damage Die Level. | |||
** If the weapon is Gigantic it doesn't gain the 'Clunky' status. | |||
** A Single Customization Point can optionally be spent to improve the Hit Die once and the Weapon gains the status '''Expendable''' implying that it can only be used once. | |||
** Is treated like a Melee Weapon for both Cost and Proficiency | |||
** If given the Archaic Default Attribute and is Tech Level 0 then gain 1 Customization Point. | |||
*Disadvantages: | |||
** All Throwing Weapons are Speed Single-Fire. A Customization Point can be spent to increase it to Manual however the weapon still can only be thrown once. (It can be thrown again if the weapon is picked up) | |||
** The weapon Power Level now has a strength requirement. Gigantic requires a Strength score of 16+, Large requires a Strength score of 14+, Medium requires 12+, Small requires 10+. The weapon can be thrown if the Character doesn't meet the Strength requirement the damage just goes down a Die Level for point of Strength behind they are. | |||
** If for some reason the weapon gains the 'Clunky' status it loses a Die Level of damage. | |||
* Misc: | |||
** The range of the Weapon is based on how far the Character can throw which is '''30ft + 5ft per Str Mod and Dex Mod'''. | |||
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|- | |- | ||
|<div class="toccolours mw-collapsible mw-collapsed"> | |<div class="toccolours mw-collapsible mw-collapsed"> | ||
'''Archaic Ranged Weapons''': These are either old style ranged weapons or modern | '''Archaic Ranged Weapons''': These are either old style ranged weapons or modern replica of them. | ||
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*Advantages: | *Advantages: | ||
** They get a single customization point that cannot be spent on Range, Accuracy Bonus, Damage Bonus or Reload Speed. | ** They get a single customization point that cannot be spent on Range, Accuracy Bonus, Damage Bonus or Reload Speed. | ||
*Disadvantages: | *Disadvantages: | ||
** | ** The Speed Level is 'Single-Fire' | ||
** Reload Speed | ** Customization point cannot be spent to improve the Reload Speed above Standard Action. However, a Feat can still be used. | ||
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|- | |- | ||
|<div class="toccolours mw-collapsible mw-collapsed"> | |<div class="toccolours mw-collapsible mw-collapsed"> | ||
'''Specialized Attack Weapon''': These are weapons where the main purpose is to perform some technique on the enemy. | '''Specialized Attack Weapon''': These are weapons where the main purpose is to perform some technique on the enemy. | ||
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*Requirements: This required a Tech 2 or higher weapon. | *Requirements: | ||
** This required a Tech 2 or higher weapon. | |||
** This Weapon must be Weapon Level 2 or higher. | |||
*Misc: | *Misc: | ||
** '''Rules Modification''': They can be used to perform techniques listed on the [[Techniques]] page. The weapon | ** '''Rules Modification''': They can be used to perform techniques listed on the [[Techniques]] page. The level of Technique that the weapon can cast is determined by (Masterwork Level + Tech Level) - 1. The Level at which the Technique is cast is determined by Masterwork Level + Tech Level + Weapon Level. Max Level 10. | ||
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Latest revision as of 06:34, 14 May 2019
No Style: The Weapon design is of no precise purpose.
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Hunting Rifle: A two handed projectile weapon commonly used to hunt wildlife. Not used in professional militaries.
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Personal Firearm: This is a commercially available weapon for civilian self-defense or hobbyist. Usually a pistol.
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Side Arm: This is a military grade pistol designed as a secondary weapon for troops in combat situations.
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Shotgun: A gun usually designed to be fired from the shoulder, which uses the energy of a fixed shell to fire a number of small spherical pellets called shot, or a solid projectile called a slug.
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Sniper Rifle: Is a portable, high precision, shoulder-fired rifle, for military or law enforcement use, designed to ensure more accurate shooting at longer ranges than other weapons.
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Close Quarters Specialized Weapon: Any weapon considered to be designed especially for Urban warfare, especially indoors and close combat situations.
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Chemical Thrower(Flame Thrower): Any weapon that sprays a weapons-grade chemical gas or liquid for a burning or other negative effect.
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DMR Specialized Weapon: Any weapon considered to be used for DMR. (Designated Marksmen Rifle).
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Assault Specialized Weapon: Any weapon considered to be designed specifically for general purpose military combat. (it couldn't be easily described as fitting any other specialization and it would have to be currently in use as a standard weapon of military near the location it's being sold(same planet/solar system).
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Light Machine Weapon: Any weapon that is considered to be used as a Support class weapon.
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Melee Weapon: Any weapon that is expressly used for melee combat. Such as a club or sword can be considered the 'Melee Weapon' Style.
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Throwing Weapon: Any weapon that is expressly used by throwing it.
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Archaic Ranged Weapons: These are either old style ranged weapons or modern replica of them.
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Specialized Attack Weapon: These are weapons where the main purpose is to perform some technique on the enemy.
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