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INCEPTUMS (Beginnings)
INCEPTUMS (Beginnings)
Brawler - warrior specializing in unarmed and grappling combat
Weapon Master - warrior specalizing in one or many weapons
Archane Acolyte - practiced in hand to hand combat magic and short range magic
Touch and short range spells
No other restrictions
Street Soldier - government funded - many illegal enhancements are legal and available to you
Not Magic
Agent - assasin with a defined code of honor - may be boound by contract (paper or blood) to a party or government
Limited by contract
Sniper - assasin not bound by code specializing in long range combat
No Magic
No Purity
Scholar - focused and dilligent study has made you mentally quicker and tougher through knowlede of countless scenarios
Purity
Magic
Technical (memory and mental enhancements only)
Naturalist - what little natural flora there is has life energy you use or consume
Not Technical
Adept - honing your natural mental and physical ability has allowed you to quickly master most things you attempt
Purity
Technical (subdermal enhancements to your natural parts only)
Magic (blood only)
Natural Caster - born with magic - effortless to cast
Magic (low to mid level only)
Study - schooled and practiced in the way of magic
Not Alchemical
Pure Acholyte - completely in tune with yourself - able to draw on your own soul for magic - penalty for enhancements
Magic
Purity
Pinnacle - your mind has trancended the boundaries of others - able to cast thoughts as magic
Not Biogenic
Phase Radist - bending time, space, and reality is possible for you - even time is at your mercy
Magic
Biogenic (low level enhancements only)
Technical (low level enhancements only)
Steam Shaper - nothing created by others is quite good enough it seems - specialize in mods to gear and enhancements
Not Purity
Technoist - cyborg enhancements and anything technical is your specialty
Technical
Binary Augment - a combination of genetic and cyborg enhancements have made you strong - heavy upkeep
Not Magic
Swelterpik - drug addicted alchemist - upkeep to prevent withderawl - bonuses when on substances
Not Purity
Enrichist - specialize in enriching weaponry with magic, either temporarily or permenantly, and weapon use
Not Biogenic
Scrapteller - jack of all trades who can make anything out of anything - collect parts and components
Not Magic
Not Purity
Scum - you thrive in the wake of the raw streets - underground is like home
Not Purity
Mob Kid - brought up using guns, drugs, and enhancements whether quality or shoddy
Not Purity
Freelancer - services for hire to the highest bidder
Not Purity (except Corruption)
Outcast - you've had to survive outside society so you found ways to exist within it - specalizing in control, illusion and manipulation
Not Purity (except Corruption and Survival)
Spoiled - you've had a taste of everything - either jaded or consumed with an idea temporarily until you are good enough to move on to the next big thing
Not Purity
Cameleton - telepathic diplomat


''Most relevant stats are listed in order of importance.  It is not required that the player have these stats, this is simply a guideline to the origin most suited to the players stats.''


INCEPTUM PROFECTUS (Beginnings Effects)
INCEPTUM REQISITIS (Beginning Requirements)
''Listed directly below each inceptum''
TBD...
 
INCEPTUM PROFECTUS (Beginning Effects)
''Listed below each reqisitis''
 
    '''Brawler''' (P) (Power, Toughness, Quickness) - warrior specializing in unarmed and grappling combat
        +5 pow (p)
        -5 tough (m)
 
    '''Weapon Master''' (P) (Power, Prowess, Toughness) - warrior specializing in one or many weapons
        ''prow (p) >= 15, prow (m) >= 12''
        -2 tough (p)
        +2 sense (c)
 
    '''Agent''' (P) (Prowess, Quickness, Senses) - assassin with a defined code of honor - may be bound by contract (paper or blood) to a party or government
        Limited by contract
        ''sense (c) >= 18''
        -5 tough (p)
        +3 social
        +2 quick (p)
 
        '''Freelancer''' (Agent) (Coolness) - services for hire to the highest bidder
            Not Purity (except Corruption)
            ''sense (c) >= 19''
            -2 tough (p)
            +3 quick (p)
            +2 quick (m)
            -3 social
 
    '''Sniper''' (P/M) (Hit, Coolness, Senses) - assassin not bound by code specializing in long range combat
        Though hit is listed first, coolness is perhaps more useful since you can't hit a target when you're flustered no matter how good a shot you are
        No Magic
        No Purity
        +2 prow (p)
        +1 sense (c)
        -1 sense (s)
        -4 social
 
        '''Cowboy''' (Sniper)
            +3 sense (c)
            -3 social
 
        '''Hitman''' (Sniper)
            +4 quick (p)
            -4 pow (p)
 
    '''Naturalist''' (M) (Sixth Sense) - what little natural flora there is has life energy you use or consume
        Bolsters lack of physical talents with attunement to nature
        Not Technical
 
    '''Adept''' (M/P) (Quickness, Prowess, Sixth Sense) - honing your natural mental and physical ability has allowed you to quickly master most things you attempt
        Purity
        Technical (subdermal enhancements to your natural parts only)
        Magic (blood only)
 
    '''Natural Caster''' (M) (Prowess, Quickness, Toughness) - born with magic - effortless to cast
        Magic (low to mid level only)
        ''sense (s) >= 15''
        +2 prow (m)
        +2 quick (m)
        -5 pow (p)
 
        '''Infused''' (Natural Caster)
            ''pow (m) >= 18''
            +1 tough (p)
            -4 social
            +1 tough (m)
            +1 sense (c)
 
        '''Gifted''' (Natural Caster)
            ''prow (m) >= 18''
            +1 social
            -2 tough (m)
            +1 sense (c)
            +1 sense (s)
 
    '''Study''' (M) (Prowess, Power) - schooled and practiced in the way of magic
        Not Alchemical
        ''prow (m) >= 12, quick (m) >= 14''
        +2 pow (m)
        -4 tough (p)
        +2 social
 
        '''Scholar''' (Prestige, Study) (M) (Prowess, Toughness) - focused and diligent study has made you mentally quicker and tougher through knowledge of countless scenarios
          Purity
          Magic
          Technical (memory and mental enhancements only)
 
    '''Pure Acolyte''' (P) (Prowess, Toughness, Quickness) - completely in tune with yourself - able to draw on your own soul for magic - penalty for enhancements
        Magic
        Purity
        ''All physical and mental stats >= 14''
        +1 all stats
        Cannot wear armor or use weapons
 
    '''Arcane Acolyte''' (P/M) (Quickness, Prowess, Power) - practiced in hand to hand combat magic and short range magic
        Touch and short range spells
        No other restrictions
        ''tough (m) >= 18''
        -2 quick (m)
        +2 pow (m)
        -2 sense (s)
        +2 prow (m)
 
    '''Pinnacle''' (Or as prestige class for any caster class) (M) (Sixth Sense, Prowess, Power) - your mind has transcended the boundaries of others - able to cast thoughts as magic
        Not Biogenic
        ''all senses >= 16''
        +1 quick (m)
        +1 prow (m)
        +1 pow (m)
        -3 tough (p)
 
    '''Phase Radist''' (M) (Prowess, Prowess, Prowess, and did I mention Prowess?) - bending time, space, and reality is possible for you - even time is at your mercy
        Magic
        Biogenic (low level enhancements only)
        Technical (low level enhancements only)
        ''tough (m) >= 18''
        -2 tough (p)
        +2 sense (s)
 
    '''Steam Shaper''' (M/P or P/M) (Prowess, Prowess, Prowess, oh yeah, and Prowess) - nothing created by others is quite good enough it seems - specialize in mods to gear and enhancements
        Not Purity
        ''prow (m) >= 13''
        +3 prow (m)
        -3 social
 
    '''Technoist''' (M) (Prowess, Common Sense) - cyborg enhancements and anything technical is your specialty
        Technical
        ''prow (m) >= 14, prow (p) >= 14''
        +4 sense (c)
        -2 tough (m)
        -2 social
 
    '''Binary Augment''' (P) (Toughness) - a combination of genetic and cyborg enhancements have made you strong - heavy upkeep
        Not Magic
        -1 to all physical stats
 
        '''Street Soldier''' (P) - government funded - many illegal enhancements are legal and available to you
            Not Magic
 
    '''Swelterpik''' (M and/or P) - drug addicted alchemist - upkeep to prevent withdrawal - bonuses when on substances
        Not Purity
        ''tough (m) >= 12''
        sixth sense reduced to 6
        -4 social
        -2 prow (m)
        Can survive and stand to fight until below 4x max soak before dead (normal is limit is soak)
 
    '''Enrichist''' (M) (Toughness) - specialize in enriching weaponry with magic, either temporarily or permanently, and weapon use
        Not Biogenic
        +1 social
 
    '''Scrapteller''' (M) (Prowess, Common Sense) - jack of all trades who can make anything out of anything - collect parts and components
        Not Magic
        Not Purity
 
    '''Scum''' (P) (Common Sense, Quickness, Prowess) - you thrive in the wake of the raw streets - underground is like home
        Not Purity
 
    '''Mob Kid''' (P/M) (Senses, Social, Coolness) - brought up using guns, drugs, and enhancements whether quality or shoddy
        Not Purity
 
    '''Outcast''' (P and/or M) (Coolness) - you've had to survive outside society so you found ways to exist within it - specializing in control, illusion and manipulation
        Not Purity (except Corruption and Survival)
 
    '''Spoiled''' (Social) - you've had a taste of everything - either jaded or consumed with an idea temporarily until you are good enough to move on to the next big thing
        Not Purity
 
    '''Cameleton''' (M) (Social, Coolness, Senses) - telepathic diplomat
        ''socian >= 18''
        -4 tough (p)
        -4 prow (p)
        -4 pow (p)
        +8 quick (m)
        +4 quick (m)

Latest revision as of 05:38, 14 May 2015

INCEPTUMS (Beginnings)

Most relevant stats are listed in order of importance. It is not required that the player have these stats, this is simply a guideline to the origin most suited to the players stats.

INCEPTUM REQISITIS (Beginning Requirements) Listed directly below each inceptum

INCEPTUM PROFECTUS (Beginning Effects) Listed below each reqisitis

   Brawler (P) (Power, Toughness, Quickness) - warrior specializing in unarmed and grappling combat
       +5 pow (p)
       -5 tough (m)
   Weapon Master (P) (Power, Prowess, Toughness) - warrior specializing in one or many weapons
       prow (p) >= 15, prow (m) >= 12
       -2 tough (p)
       +2 sense (c)
   Agent (P) (Prowess, Quickness, Senses) - assassin with a defined code of honor - may be bound by contract (paper or blood) to a party or government
       Limited by contract
       sense (c) >= 18
       -5 tough (p)
       +3 social
       +2 quick (p)
       Freelancer (Agent) (Coolness) - services for hire to the highest bidder
           Not Purity (except Corruption)
           sense (c) >= 19
           -2 tough (p)
           +3 quick (p)
           +2 quick (m)
           -3 social
   Sniper (P/M) (Hit, Coolness, Senses) - assassin not bound by code specializing in long range combat
       Though hit is listed first, coolness is perhaps more useful since you can't hit a target when you're flustered no matter how good a shot you are
       No Magic
       No Purity
       +2 prow (p)
       +1 sense (c)
       -1 sense (s)
       -4 social
       Cowboy (Sniper)
           +3 sense (c)
           -3 social
       Hitman (Sniper)
           +4 quick (p)
           -4 pow (p)
   Naturalist (M) (Sixth Sense) - what little natural flora there is has life energy you use or consume
       Bolsters lack of physical talents with attunement to nature
       Not Technical
   Adept (M/P) (Quickness, Prowess, Sixth Sense) - honing your natural mental and physical ability has allowed you to quickly master most things you attempt
       Purity
       Technical (subdermal enhancements to your natural parts only)
       Magic (blood only)
   Natural Caster (M) (Prowess, Quickness, Toughness) - born with magic - effortless to cast
       Magic (low to mid level only)
       sense (s) >= 15
       +2 prow (m)
       +2 quick (m)
       -5 pow (p)
       Infused (Natural Caster)
           pow (m) >= 18
           +1 tough (p)
           -4 social
           +1 tough (m)
           +1 sense (c)
       Gifted (Natural Caster)
           prow (m) >= 18
           +1 social
           -2 tough (m)
           +1 sense (c)
           +1 sense (s)
   Study (M) (Prowess, Power) - schooled and practiced in the way of magic
       Not Alchemical
       prow (m) >= 12, quick (m) >= 14
       +2 pow (m)
       -4 tough (p)
       +2 social
       Scholar (Prestige, Study) (M) (Prowess, Toughness) - focused and diligent study has made you mentally quicker and tougher through knowledge of countless scenarios
         Purity
         Magic
         Technical (memory and mental enhancements only)
   Pure Acolyte (P) (Prowess, Toughness, Quickness) - completely in tune with yourself - able to draw on your own soul for magic - penalty for enhancements
       Magic
       Purity
       All physical and mental stats >= 14
       +1 all stats
       Cannot wear armor or use weapons
   Arcane Acolyte (P/M) (Quickness, Prowess, Power) - practiced in hand to hand combat magic and short range magic
       Touch and short range spells
       No other restrictions
       tough (m) >= 18
       -2 quick (m)
       +2 pow (m)
       -2 sense (s)
       +2 prow (m)
   Pinnacle (Or as prestige class for any caster class) (M) (Sixth Sense, Prowess, Power) - your mind has transcended the boundaries of others - able to cast thoughts as magic
       Not Biogenic
       all senses >= 16
       +1 quick (m)
       +1 prow (m)
       +1 pow (m)
       -3 tough (p)
   Phase Radist (M) (Prowess, Prowess, Prowess, and did I mention Prowess?) - bending time, space, and reality is possible for you - even time is at your mercy
       Magic
       Biogenic (low level enhancements only)
       Technical (low level enhancements only)
       tough (m) >= 18
       -2 tough (p)
       +2 sense (s)
   Steam Shaper (M/P or P/M) (Prowess, Prowess, Prowess, oh yeah, and Prowess) - nothing created by others is quite good enough it seems - specialize in mods to gear and enhancements
       Not Purity
       prow (m) >= 13
       +3 prow (m)
       -3 social
   Technoist (M) (Prowess, Common Sense) - cyborg enhancements and anything technical is your specialty
       Technical
       prow (m) >= 14, prow (p) >= 14
       +4 sense (c)
       -2 tough (m)
       -2 social
   Binary Augment (P) (Toughness) - a combination of genetic and cyborg enhancements have made you strong - heavy upkeep
       Not Magic
       -1 to all physical stats
       Street Soldier (P) - government funded - many illegal enhancements are legal and available to you
           Not Magic
   Swelterpik (M and/or P) - drug addicted alchemist - upkeep to prevent withdrawal - bonuses when on substances
       Not Purity
       tough (m) >= 12
       sixth sense reduced to 6
       -4 social
       -2 prow (m)
       Can survive and stand to fight until below 4x max soak before dead (normal is limit is soak)
   Enrichist (M) (Toughness) - specialize in enriching weaponry with magic, either temporarily or permanently, and weapon use
       Not Biogenic
       +1 social
   Scrapteller (M) (Prowess, Common Sense) - jack of all trades who can make anything out of anything - collect parts and components
       Not Magic
       Not Purity
   Scum (P) (Common Sense, Quickness, Prowess) - you thrive in the wake of the raw streets - underground is like home
       Not Purity
   Mob Kid (P/M) (Senses, Social, Coolness) - brought up using guns, drugs, and enhancements whether quality or shoddy
       Not Purity
   Outcast (P and/or M) (Coolness) - you've had to survive outside society so you found ways to exist within it - specializing in control, illusion and manipulation
       Not Purity (except Corruption and Survival)
   Spoiled (Social) - you've had a taste of everything - either jaded or consumed with an idea temporarily until you are good enough to move on to the next big thing
       Not Purity
   Cameleton (M) (Social, Coolness, Senses) - telepathic diplomat
       socian >= 18
       -4 tough (p)
       -4 prow (p)
       -4 pow (p)
       +8 quick (m)
       +4 quick (m)