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INCEPTUMS (Beginnings)
INCEPTUMS (Beginnings)
     Brawler - warrior specializing in unarmed and grappling combat
 
     Weapon Master - warrior specalizing in one or many weapons
''Most relevant stats are listed in order of importance.  It is not required that the player have these stats, this is simply a guideline to the origin most suited to the players stats.''
    Archane Acolyte - practiced in hand to hand combat magic and short range magic
 
         Touch and short range spells
INCEPTUM REQISITIS (Beginning Requirements)
         No other restrictions
''Listed directly below each inceptum''
    Street Soldier - government funded - many illegal enhancements are legal and available to you
 
         Not Magic
INCEPTUM PROFECTUS (Beginning Effects)
     Agent - assasin with a defined code of honor - may be boound by contract (paper or blood) to a party or government
''Listed below each reqisitis''
 
     '''Brawler''' (P) (Power, Toughness, Quickness) - warrior specializing in unarmed and grappling combat
        +5 pow (p)
        -5 tough (m)
 
     '''Weapon Master''' (P) (Power, Prowess, Toughness) - warrior specializing in one or many weapons
         ''prow (p) >= 15, prow (m) >= 12''
         -2 tough (p)
         +2 sense (c)
 
     '''Agent''' (P) (Prowess, Quickness, Senses) - assassin with a defined code of honor - may be bound by contract (paper or blood) to a party or government
         Limited by contract
         Limited by contract
     Sniper - assasin not bound by code specializing in long range combat
        ''sense (c) >= 18''
        -5 tough (p)
        +3 social
        +2 quick (p)
 
        '''Freelancer''' (Agent) (Coolness) - services for hire to the highest bidder
            Not Purity (except Corruption)
            ''sense (c) >= 19''
            -2 tough (p)
            +3 quick (p)
            +2 quick (m)
            -3 social
 
     '''Sniper''' (P/M) (Hit, Coolness, Senses) - assassin not bound by code specializing in long range combat
        Though hit is listed first, coolness is perhaps more useful since you can't hit a target when you're flustered no matter how good a shot you are
         No Magic
         No Magic
         No Purity
         No Purity
    Scholar - focused and dilligent study has made you mentally quicker and tougher through knowlede of countless scenarios
        +2 prow (p)
         Purity
        +1 sense (c)
         Magic
        -1 sense (s)
         Technical (memory and mental enhancements only)
         -4 social
     Naturalist - what little natural flora there is has life energy you use or consume
 
         '''Cowboy''' (Sniper)
            +3 sense (c)
            -3 social
 
         '''Hitman''' (Sniper)
            +4 quick (p)
            -4 pow (p)
 
     '''Naturalist''' (M) (Sixth Sense) - what little natural flora there is has life energy you use or consume
        Bolsters lack of physical talents with attunement to nature
         Not Technical
         Not Technical
     Adept - honing your natural mental and physical ability has allowed you to quickly master most things you attempt
 
     '''Adept''' (M/P) (Quickness, Prowess, Sixth Sense) - honing your natural mental and physical ability has allowed you to quickly master most things you attempt
         Purity
         Purity
         Technical (subdermal enhancements to your natural parts only)
         Technical (subdermal enhancements to your natural parts only)
         Magic (blood only)
         Magic (blood only)
     Natural Caster - born with magic - effortless to cast
 
     '''Natural Caster''' (M) (Prowess, Quickness, Toughness) - born with magic - effortless to cast
         Magic (low to mid level only)
         Magic (low to mid level only)
     Study - schooled and practiced in the way of magic
        ''sense (s) >= 15''
        +2 prow (m)
        +2 quick (m)
        -5 pow (p)
 
        '''Infused''' (Natural Caster)
            ''pow (m) >= 18''
            +1 tough (p)
            -4 social
            +1 tough (m)
            +1 sense (c)
 
        '''Gifted''' (Natural Caster)
            ''prow (m) >= 18''
            +1 social
            -2 tough (m)
            +1 sense (c)
            +1 sense (s)
 
     '''Study''' (M) (Prowess, Power) - schooled and practiced in the way of magic
         Not Alchemical
         Not Alchemical
     Pure Acholyte - completely in tune with yourself - able to draw on your own soul for magic - penalty for enhancements
        ''prow (m) >= 12, quick (m) >= 14''
        +2 pow (m)
        -4 tough (p)
        +2 social
 
        '''Scholar''' (Prestige, Study) (M) (Prowess, Toughness) - focused and diligent study has made you mentally quicker and tougher through knowledge of countless scenarios
          Purity
          Magic
          Technical (memory and mental enhancements only)
 
     '''Pure Acolyte''' (P) (Prowess, Toughness, Quickness) - completely in tune with yourself - able to draw on your own soul for magic - penalty for enhancements
         Magic
         Magic
         Purity
         Purity
     Pinnacle - your mind has trancended the boundaries of others - able to cast thoughts as magic
        ''All physical and mental stats >= 14''
        +1 all stats
        Cannot wear armor or use weapons
 
     '''Arcane Acolyte''' (P/M) (Quickness, Prowess, Power) - practiced in hand to hand combat magic and short range magic
        Touch and short range spells
        No other restrictions
        ''tough (m) >= 18''
        -2 quick (m)
        +2 pow (m)
        -2 sense (s)
        +2 prow (m)
 
    '''Pinnacle''' (Or as prestige class for any caster class) (M) (Sixth Sense, Prowess, Power) - your mind has transcended the boundaries of others - able to cast thoughts as magic
         Not Biogenic
         Not Biogenic
     Phase Radist - bending time, space, and reality is possible for you - even time is at your mercy
        ''all senses >= 16''
        +1 quick (m)
        +1 prow (m)
        +1 pow (m)
        -3 tough (p)
 
     '''Phase Radist''' (M) (Prowess, Prowess, Prowess, and did I mention Prowess?) - bending time, space, and reality is possible for you - even time is at your mercy
         Magic
         Magic
         Biogenic (low level enhancements only)
         Biogenic (low level enhancements only)
         Technical (low level enhancements only)
         Technical (low level enhancements only)
     Steam Shaper - nothing created by others is quite good enough it seems - specialize in mods to gear and enhancements
        ''tough (m) >= 18''
        -2 tough (p)
        +2 sense (s)
 
     '''Steam Shaper''' (M/P or P/M) (Prowess, Prowess, Prowess, oh yeah, and Prowess) - nothing created by others is quite good enough it seems - specialize in mods to gear and enhancements
         Not Purity
         Not Purity
     Technoist - cyborg enhancements and anything technical is your specialty
        ''prow (m) >= 13''
        +3 prow (m)
        -3 social
 
     '''Technoist''' (M) (Prowess, Common Sense) - cyborg enhancements and anything technical is your specialty
         Technical
         Technical
     Binary Augment - a combination of genetic and cyborg enhancements have made you strong - heavy upkeep
        ''prow (m) >= 14, prow (p) >= 14''
        +4 sense (c)
        -2 tough (m)
        -2 social
 
     '''Binary Augment''' (P) (Toughness) - a combination of genetic and cyborg enhancements have made you strong - heavy upkeep
         Not Magic
         Not Magic
     Swelterpik - drug addicted alchemist - upkeep to prevent withderawl - bonuses when on substances
        -1 to all physical stats
 
        '''Street Soldier''' (P) - government funded - many illegal enhancements are legal and available to you
            Not Magic
 
     '''Swelterpik''' (M and/or P) - drug addicted alchemist - upkeep to prevent withdrawal - bonuses when on substances
         Not Purity
         Not Purity
     Enrichist - specialize in enriching weaponry with magic, either temporarily or permenantly, and weapon use
        ''tough (m) >= 12''
        sixth sense reduced to 6
        -4 social
        -2 prow (m)
        Can survive and stand to fight until below 4x max soak before dead (normal is limit is soak)
 
     '''Enrichist''' (M) (Toughness) - specialize in enriching weaponry with magic, either temporarily or permanently, and weapon use
         Not Biogenic
         Not Biogenic
     Scrapteller - jack of all trades who can make anything out of anything - collect parts and components
        +1 social
 
     '''Scrapteller''' (M) (Prowess, Common Sense) - jack of all trades who can make anything out of anything - collect parts and components
         Not Magic
         Not Magic
         Not Purity
         Not Purity
     Scum - you thrive in the wake of the raw streets - underground is like home
 
     '''Scum''' (P) (Common Sense, Quickness, Prowess) - you thrive in the wake of the raw streets - underground is like home
         Not Purity
         Not Purity
     Mob Kid - brought up using guns, drugs, and enhancements whether quality or shoddy
 
     '''Mob Kid''' (P/M) (Senses, Social, Coolness) - brought up using guns, drugs, and enhancements whether quality or shoddy
         Not Purity
         Not Purity
     Freelancer - services for hire to the highest bidder
 
        Not Purity (except Corruption)
     '''Outcast''' (P and/or M) (Coolness) - you've had to survive outside society so you found ways to exist within it - specializing in control, illusion and manipulation
    Outcast - you've had to survive outside society so you found ways to exist within it - specalizing in control, illusion and manipulation
         Not Purity (except Corruption and Survival)
         Not Purity (except Corruption and Survival)
     Spoiled - you've had a taste of everything - either jaded or consumed with an idea temporarily until you are good enough to move on to the next big thing
 
     '''Spoiled''' (Social) - you've had a taste of everything - either jaded or consumed with an idea temporarily until you are good enough to move on to the next big thing
         Not Purity
         Not Purity
    Cameleton - telepathic diplomat
INCEPTUM PROFECTUS (Beginnings Effects)


     TBD
     '''Cameleton''' (M) (Social, Coolness, Senses) - telepathic diplomat
        ''socian >= 18''
        -4 tough (p)
        -4 prow (p)
        -4 pow (p)
        +8 quick (m)
        +4 quick (m)

Latest revision as of 05:38, 14 May 2015

INCEPTUMS (Beginnings)

Most relevant stats are listed in order of importance. It is not required that the player have these stats, this is simply a guideline to the origin most suited to the players stats.

INCEPTUM REQISITIS (Beginning Requirements) Listed directly below each inceptum

INCEPTUM PROFECTUS (Beginning Effects) Listed below each reqisitis

   Brawler (P) (Power, Toughness, Quickness) - warrior specializing in unarmed and grappling combat
       +5 pow (p)
       -5 tough (m)
   Weapon Master (P) (Power, Prowess, Toughness) - warrior specializing in one or many weapons
       prow (p) >= 15, prow (m) >= 12
       -2 tough (p)
       +2 sense (c)
   Agent (P) (Prowess, Quickness, Senses) - assassin with a defined code of honor - may be bound by contract (paper or blood) to a party or government
       Limited by contract
       sense (c) >= 18
       -5 tough (p)
       +3 social
       +2 quick (p)
       Freelancer (Agent) (Coolness) - services for hire to the highest bidder
           Not Purity (except Corruption)
           sense (c) >= 19
           -2 tough (p)
           +3 quick (p)
           +2 quick (m)
           -3 social
   Sniper (P/M) (Hit, Coolness, Senses) - assassin not bound by code specializing in long range combat
       Though hit is listed first, coolness is perhaps more useful since you can't hit a target when you're flustered no matter how good a shot you are
       No Magic
       No Purity
       +2 prow (p)
       +1 sense (c)
       -1 sense (s)
       -4 social
       Cowboy (Sniper)
           +3 sense (c)
           -3 social
       Hitman (Sniper)
           +4 quick (p)
           -4 pow (p)
   Naturalist (M) (Sixth Sense) - what little natural flora there is has life energy you use or consume
       Bolsters lack of physical talents with attunement to nature
       Not Technical
   Adept (M/P) (Quickness, Prowess, Sixth Sense) - honing your natural mental and physical ability has allowed you to quickly master most things you attempt
       Purity
       Technical (subdermal enhancements to your natural parts only)
       Magic (blood only)
   Natural Caster (M) (Prowess, Quickness, Toughness) - born with magic - effortless to cast
       Magic (low to mid level only)
       sense (s) >= 15
       +2 prow (m)
       +2 quick (m)
       -5 pow (p)
       Infused (Natural Caster)
           pow (m) >= 18
           +1 tough (p)
           -4 social
           +1 tough (m)
           +1 sense (c)
       Gifted (Natural Caster)
           prow (m) >= 18
           +1 social
           -2 tough (m)
           +1 sense (c)
           +1 sense (s)
   Study (M) (Prowess, Power) - schooled and practiced in the way of magic
       Not Alchemical
       prow (m) >= 12, quick (m) >= 14
       +2 pow (m)
       -4 tough (p)
       +2 social
       Scholar (Prestige, Study) (M) (Prowess, Toughness) - focused and diligent study has made you mentally quicker and tougher through knowledge of countless scenarios
         Purity
         Magic
         Technical (memory and mental enhancements only)
   Pure Acolyte (P) (Prowess, Toughness, Quickness) - completely in tune with yourself - able to draw on your own soul for magic - penalty for enhancements
       Magic
       Purity
       All physical and mental stats >= 14
       +1 all stats
       Cannot wear armor or use weapons
   Arcane Acolyte (P/M) (Quickness, Prowess, Power) - practiced in hand to hand combat magic and short range magic
       Touch and short range spells
       No other restrictions
       tough (m) >= 18
       -2 quick (m)
       +2 pow (m)
       -2 sense (s)
       +2 prow (m)
   Pinnacle (Or as prestige class for any caster class) (M) (Sixth Sense, Prowess, Power) - your mind has transcended the boundaries of others - able to cast thoughts as magic
       Not Biogenic
       all senses >= 16
       +1 quick (m)
       +1 prow (m)
       +1 pow (m)
       -3 tough (p)
   Phase Radist (M) (Prowess, Prowess, Prowess, and did I mention Prowess?) - bending time, space, and reality is possible for you - even time is at your mercy
       Magic
       Biogenic (low level enhancements only)
       Technical (low level enhancements only)
       tough (m) >= 18
       -2 tough (p)
       +2 sense (s)
   Steam Shaper (M/P or P/M) (Prowess, Prowess, Prowess, oh yeah, and Prowess) - nothing created by others is quite good enough it seems - specialize in mods to gear and enhancements
       Not Purity
       prow (m) >= 13
       +3 prow (m)
       -3 social
   Technoist (M) (Prowess, Common Sense) - cyborg enhancements and anything technical is your specialty
       Technical
       prow (m) >= 14, prow (p) >= 14
       +4 sense (c)
       -2 tough (m)
       -2 social
   Binary Augment (P) (Toughness) - a combination of genetic and cyborg enhancements have made you strong - heavy upkeep
       Not Magic
       -1 to all physical stats
       Street Soldier (P) - government funded - many illegal enhancements are legal and available to you
           Not Magic
   Swelterpik (M and/or P) - drug addicted alchemist - upkeep to prevent withdrawal - bonuses when on substances
       Not Purity
       tough (m) >= 12
       sixth sense reduced to 6
       -4 social
       -2 prow (m)
       Can survive and stand to fight until below 4x max soak before dead (normal is limit is soak)
   Enrichist (M) (Toughness) - specialize in enriching weaponry with magic, either temporarily or permanently, and weapon use
       Not Biogenic
       +1 social
   Scrapteller (M) (Prowess, Common Sense) - jack of all trades who can make anything out of anything - collect parts and components
       Not Magic
       Not Purity
   Scum (P) (Common Sense, Quickness, Prowess) - you thrive in the wake of the raw streets - underground is like home
       Not Purity
   Mob Kid (P/M) (Senses, Social, Coolness) - brought up using guns, drugs, and enhancements whether quality or shoddy
       Not Purity
   Outcast (P and/or M) (Coolness) - you've had to survive outside society so you found ways to exist within it - specializing in control, illusion and manipulation
       Not Purity (except Corruption and Survival)
   Spoiled (Social) - you've had a taste of everything - either jaded or consumed with an idea temporarily until you are good enough to move on to the next big thing
       Not Purity
   Cameleton (M) (Social, Coolness, Senses) - telepathic diplomat
       socian >= 18
       -4 tough (p)
       -4 prow (p)
       -4 pow (p)
       +8 quick (m)
       +4 quick (m)