Pilot: Difference between revisions

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You can use the Pilot skill to fly any kind of spacecraft. It is a check against stirring in 3 dimensions. For 2 dimensions please refer to [[Drive|Drive]]
You can use the Pilot skill to fling in 3 dimensions or any type of stirring in 2 dimensions. This can be used for both driving a [[Vehicles|vehicle]] on planet side or flying a [[Space_Ships|space craft]] or plane. For more explanations of traveling can be found [[Transportation|here]].


==Check==
==Check==
Typical piloting tasks don’t require checks. Checks are required during combat, for special maneuvers, or in other extreme circumstances, or when the pilot wants to attempt something outside the normal parameters of the vehicle. When flying, the character can attempt simple maneuvers and stunts (actions in which the pilot attempts to do something complex very quickly or in a limited space).
Typical piloting tasks don’t require checks. Checks are required during combat, for special maneuvers, or in other extreme circumstances, or when the pilot wants to attempt something outside the normal parameters of the vehicle. When flying, the character can attempt simple maneuvers and stunts (actions in which the pilot attempts to do something complex very quickly or in a limited space).
Each vehicle’s description includes a maneuver modifier that applies to Pilot checks made by the operator of the vehicle.
Each vehicle’s description includes a maneuver modifier that applies to Pilot checks made by the operator of the vehicle.


Unless you have the Starship Operation feat (page 14), you take a –4 penalty on Pilot checks made to pilot a starship. The pilot of a starship can make a Pilot check to escape after being held or immobilized by another starship’s grapplers or tractor beam; see Grappling Systems for more information on grapplers and tractor beams.
=== Space Ships Checks ===
Unless you have the [[Spaceship_Operations|Spaceship Operations]] Feat, you take disadvantage on Pilot checks made to pilot a starship. The pilot of a spaceship can make a Pilot check to escape after being held or immobilized by another spaceship’s grapplers or tractor beam; see Grappling Systems for more information on grapplers and tractor beams.
 
=== Ground Transport Vehicles Checks ===
Routine tasks, such as ordinary driving, don’t require a skill check. Make a check only when some unusual circumstance exists (such as inclement weather or an icy surface), or when the character is driving during a dramatic situation (the character is being chased or attacked, for example, or is trying to reach a destination in a limited amount of time). When driving, the character can attempt simple maneuvers or stunts. By default a Player takes disadvantage unless they have the [[Surface_Vehicle_Operation|Surface Vehicle Operation]] Feat.


==Try Again==
==Try Again==
No. You cannot attempt this again until the next round. A character can not take 10 or 20 when making a Pilot check. A Pilot check is a move action.
No. You cannot attempt this again until the next round. A character can not take 10 or 20 when making a Pilot check. A Pilot check is a move action.
==Time==
A Drive check is a move action.


==Special==  
==Special==  
* A character with the Vehicle Expert feat gets a +2 bonus on all Pilot checks.
* Feats: There are multiple feats for both driving a Vehicle and Piloting a Space Ship. Please review the [[Feats|Feats]] page.
* There is no penalty for operating a general-purpose fixed-wing aircraft. Other types of aircraft (heavy aircraft, helicopters, jet fighters, and spacecraft) require the corresponding Aircraft Operation feat, or else the character takes a –4 penalty on Pilot checks.
* A character can take 10 when driving, but can’t take 20.

Revision as of 05:00, 6 May 2016

You can use the Pilot skill to fling in 3 dimensions or any type of stirring in 2 dimensions. This can be used for both driving a vehicle on planet side or flying a space craft or plane. For more explanations of traveling can be found here.

Check

Typical piloting tasks don’t require checks. Checks are required during combat, for special maneuvers, or in other extreme circumstances, or when the pilot wants to attempt something outside the normal parameters of the vehicle. When flying, the character can attempt simple maneuvers and stunts (actions in which the pilot attempts to do something complex very quickly or in a limited space).

Each vehicle’s description includes a maneuver modifier that applies to Pilot checks made by the operator of the vehicle.

Space Ships Checks

Unless you have the Spaceship Operations Feat, you take disadvantage on Pilot checks made to pilot a starship. The pilot of a spaceship can make a Pilot check to escape after being held or immobilized by another spaceship’s grapplers or tractor beam; see Grappling Systems for more information on grapplers and tractor beams.

Ground Transport Vehicles Checks

Routine tasks, such as ordinary driving, don’t require a skill check. Make a check only when some unusual circumstance exists (such as inclement weather or an icy surface), or when the character is driving during a dramatic situation (the character is being chased or attacked, for example, or is trying to reach a destination in a limited amount of time). When driving, the character can attempt simple maneuvers or stunts. By default a Player takes disadvantage unless they have the Surface Vehicle Operation Feat.

Try Again

No. You cannot attempt this again until the next round. A character can not take 10 or 20 when making a Pilot check. A Pilot check is a move action.

Time

A Drive check is a move action.

Special

  • Feats: There are multiple feats for both driving a Vehicle and Piloting a Space Ship. Please review the Feats page.
  • A character can take 10 when driving, but can’t take 20.