Basics: Difference between revisions
No edit summary |
No edit summary |
||
Line 2: | Line 2: | ||
== DICE NOTATION == | == DICE NOTATION == | ||
These rules use the following die notations: | ;These rules use the following die notations: | ||
d4 = four sided die | :d4 = four sided die | ||
d6 = six sided die | :d6 = six sided die | ||
d8 = eight sided die | :d8 = eight sided die | ||
d10 = ten sided die | :d10 = ten sided die | ||
d12 = twelve sided die | :d12 = twelve sided die | ||
d20 = twenty sided die | :d20 = twenty sided die | ||
d% = percentile dice (a number between 1 and 100 is generated by rolling two different ten-sided dice. One (designated before rolling) is the tens digit. The other is the ones digit. Two 0s represent 100.) | d% = percentile dice (a number between 1 and 100 is generated by rolling two different ten-sided dice. One (designated before rolling) is the tens digit. The other is the ones digit. Two 0s represent 100.) | ||
Die rolls are expressed in the format: | Die rolls are expressed in the format: | ||
[#] die type [+/- modifiers] | [#] die type [+/- modifiers] | ||
Example: 3d6+2 means: "Roll 3 six sided dice. Add the result of the three dice together. Add 2." | |||
<u>Example</u>: 3d6+2 means: "Roll 3 six sided dice. Add the result of the three dice together. Add 2." | |||
== ROUNDING FRACTIONS == | == ROUNDING FRACTIONS == |
Revision as of 04:26, 5 August 2014
DICE NOTATION
- These rules use the following die notations
- d4 = four sided die
- d6 = six sided die
- d8 = eight sided die
- d10 = ten sided die
- d12 = twelve sided die
- d20 = twenty sided die
d% = percentile dice (a number between 1 and 100 is generated by rolling two different ten-sided dice. One (designated before rolling) is the tens digit. The other is the ones digit. Two 0s represent 100.)
Die rolls are expressed in the format:
[#] die type [+/- modifiers]
Example: 3d6+2 means: "Roll 3 six sided dice. Add the result of the three dice together. Add 2."
ROUNDING FRACTIONS
In general, if you wind up with a fraction, round down, even if the fraction is one-half or larger. Exception: Certain rolls, such as damage and hit points, have a minimum of 1.
MULTIPLYING
Sometimes a special rule makes you multiply a number or a die roll. As long as you’re applying a single multiplier, multiply the number normally. When two or more multipliers apply, however, combine them into a single multiple, with each extra multiple adding 1 less than its value to the first multiple. Thus, a double (x2) and a double (x2) applied to the same number results in a triple (x3, because 2 + 1 = 3).
BASIC TASK RESOLUTION SYSTEM
These rules assume a standardized system for determining the success or failure of any given task. That system is: d20 + Modifiers vs. Target Number The Modifiers and Target Number are determined by the type of task. If the result of the d20 roll + the Modifiers equals or exceeds the Target Number, the test is successful. Any other result is a failure. A "natural 20" on the die roll is not an automatic success. A "natural 1" on the die roll is not an automatic failure, unless the rules state otherwise.