Ram: Difference between revisions
(Created page with "Ram is a function of a Space ship. Space Ships and other functions can be found here. This allows a ship to Ram into another ship in such a way...") |
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Ramming is a feature that comes default with all ships. | Ramming is a feature that comes default with all ships. | ||
=== Description === | |||
Ramming damage is based on the size of the ship. Xd6. X being equal to the size level + Engines Mod. Fine being level 0. Colossal be 8. The ramming ship takes 1/4th the total damage that it does to the target ship round down. | Ramming damage is based on the size of the ship. Xd6. X being equal to the size level + Engines Mod. Fine being level 0. Colossal be 8. The ramming ship takes 1/4th the total damage that it does to the target ship round down. | ||
A better ramming module can help enhance the damage dealt without increasing it for the ship. A Ramming A.I can pick better targets and control the ship shields in ways to help ramming. Each class adds a bonus 1d6 of damage that does not go too the Ramming ship but only too the target. | A better ramming module can help enhance the damage dealt without increasing it for the ship. A Ramming A.I can pick better targets and control the ship shields in ways to help ramming. Each class adds a bonus 1d6 of damage that does not go too the Ramming ship but only too the target. | ||
: '''Associated Ship Attribute''': Electronics | |||
: '''Roll''': d20 + Electronics Mod | |||
: '''Price''': $30,000 x the Number of bonus die. |
Revision as of 01:35, 3 January 2016
Ram is a function of a Space ship. Space Ships and other functions can be found here. This allows a ship to Ram into another ship in such a way that it does damage to the target ship with little damage too the ramming ship.
Ramming is a feature that comes default with all ships.
Description
Ramming damage is based on the size of the ship. Xd6. X being equal to the size level + Engines Mod. Fine being level 0. Colossal be 8. The ramming ship takes 1/4th the total damage that it does to the target ship round down.
A better ramming module can help enhance the damage dealt without increasing it for the ship. A Ramming A.I can pick better targets and control the ship shields in ways to help ramming. Each class adds a bonus 1d6 of damage that does not go too the Ramming ship but only too the target.
- Associated Ship Attribute: Electronics
- Roll: d20 + Electronics Mod
- Price: $30,000 x the Number of bonus die.