Character Path: Difference between revisions
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== '''Class Features''' == | == '''Class Features''' == | ||
;Ability | |||
This entry tells which ability is typically associated with that class. | |||
;Hit Die | |||
The die type used by characters of the class to determine the number of hit points gained per level. | |||
A player rolls one die of the given type each time his or her character gains a new level. The character’s Constitution modifier is applied to the roll. Add the result to the character’s hit point total. Even if the result is 0 or lower, the character always gains at least 1 hit point. A 1st-level character gets the maximum hit points rather than rolling (although the Constitution modifier is still applied). | |||
;Action Points | |||
The number of action points gained per level. | |||
;Class Skills | |||
This section of a class description provides a list of class skills and also gives the number of skill points the character starts with at 1st level and the number of skill points gained each level thereafter. A character’s Intelligence modifier is applied to determine the total skill points gained each level (but always at least 1 point per level, even for a character with an Intelligence penalty). | |||
A 1st-level character starts with 4 times the number of skill points he or she receives upon attaining each level beyond 1st. The maximum ranks a character can have in a class skill is the character’s level +3. | |||
A character can also buy skills from other classes’ skill lists. Each skill point buys a half rank in these cross-class skills, and a character can only buy up to half the maximum ranks of a class skill. | |||
;Starting Feats | |||
The feats gained at 1st level in the class. | |||
;Class Table | |||
This table details how a character improves as he or she attains higher levels in the class. It includes the following information. | |||
This | * Level: The character’s level in the class. | ||
* Base Attack Bonus: The character’s base attack bonus and number of attacks. | |||
* Fort Save: The base save bonus for Fortitude saving throws. The character’s Constitution modifier also applies. | |||
* Ref Save: The base save bonus for Reflex saving throws. The character’s Dexterity modifier also applies. | |||
* Will Save: The base save bonus for Will saving throws. The character’s Wisdom modifier also applies. | |||
* Class Features: This entry details special characteristics of the class, including bonus feats and unique talents, that are gained as a character attains higher levels in the class. Each is explained below: | |||
**Talents:Every basic class offers a selection of talents to choose from. A character gains a talent upon attaining each odd-numbered level in a class (including 1st level). Talents are considered to be extraordinary abilities. Some talents have prerequisites that must be met before a character can select them. | |||
**Bonus Feats: Every basic class offers a selection of bonus feats to choose from. A character gains a bonus feat upon attaining each even-numbered level in a class. These bonus feats are in addition to the feats that all characters receive as they attain new levels. Some feats have prerequisites that must be met before a character can select them. | |||
The | |||
== Path of Strength == | == Path of Strength == |
Revision as of 08:58, 9 August 2014
The Future Hero class system is based off d20 Modern Path
Here is the is the list of The Future Path Base Classes. This is the foundation of a Future Path hero. The Future Hero Base Class is the framework upon which a Future character is built. The Future Hero comes from many different walks of life. You can future customize your hero as they progress by adding Archetypes and multiple classes.
Class Features
- Ability
This entry tells which ability is typically associated with that class.
- Hit Die
The die type used by characters of the class to determine the number of hit points gained per level. A player rolls one die of the given type each time his or her character gains a new level. The character’s Constitution modifier is applied to the roll. Add the result to the character’s hit point total. Even if the result is 0 or lower, the character always gains at least 1 hit point. A 1st-level character gets the maximum hit points rather than rolling (although the Constitution modifier is still applied).
- Action Points
The number of action points gained per level.
- Class Skills
This section of a class description provides a list of class skills and also gives the number of skill points the character starts with at 1st level and the number of skill points gained each level thereafter. A character’s Intelligence modifier is applied to determine the total skill points gained each level (but always at least 1 point per level, even for a character with an Intelligence penalty). A 1st-level character starts with 4 times the number of skill points he or she receives upon attaining each level beyond 1st. The maximum ranks a character can have in a class skill is the character’s level +3. A character can also buy skills from other classes’ skill lists. Each skill point buys a half rank in these cross-class skills, and a character can only buy up to half the maximum ranks of a class skill.
- Starting Feats
The feats gained at 1st level in the class.
- Class Table
This table details how a character improves as he or she attains higher levels in the class. It includes the following information.
- Level: The character’s level in the class.
- Base Attack Bonus: The character’s base attack bonus and number of attacks.
- Fort Save: The base save bonus for Fortitude saving throws. The character’s Constitution modifier also applies.
- Ref Save: The base save bonus for Reflex saving throws. The character’s Dexterity modifier also applies.
- Will Save: The base save bonus for Will saving throws. The character’s Wisdom modifier also applies.
- Class Features: This entry details special characteristics of the class, including bonus feats and unique talents, that are gained as a character attains higher levels in the class. Each is explained below:
- Talents:Every basic class offers a selection of talents to choose from. A character gains a talent upon attaining each odd-numbered level in a class (including 1st level). Talents are considered to be extraordinary abilities. Some talents have prerequisites that must be met before a character can select them.
- Bonus Feats: Every basic class offers a selection of bonus feats to choose from. A character gains a bonus feat upon attaining each even-numbered level in a class. These bonus feats are in addition to the feats that all characters receive as they attain new levels. Some feats have prerequisites that must be met before a character can select them.
Path of Strength
Hit Dice per Level: d10
Class Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Class Features |
---|---|---|---|---|---|
1st | 1 | 1 | 0 | 0 | Talent, Bf |
2nd | 1 | 1 | 0 | 0 | - |
3rd | 2 | 2 | 0 | 0 | Bonus feat |
4th | 2 | 2 | 0 | 0 | - |
5th | 3 | 2 | 1 | 1 | Talent |
6th | 3 | 2 | 1 | 1 | - |
7th | 4 | 2 | 1 | 1 | Bonus feat |
8th | 4 | 2 | 1 | 1 | - |
9th | 5 | 3 | 1 | 1 | Talent |
10th | 5 | 3 | 1 | 1 | - |
11th | +6/+1 | 3 | 2 | 2 | Bonus feat |
12th | +6/+1 | 3 | 2 | 2 | - |
13th | +7/+2 | 4 | 2 | 2 | Talent |
14th | +7/+2 | 4 | 2 | 2 | - |
15th | +8/+3 | 4 | 2 | 2 | Bonus feat |
16th | +8/+3 | 4 | 2 | 2 | - |
17th | +9/+4 | 4 | 3 | 3 | Talent |
18th | +9/+4 | 4 | 3 | 3 | - |
19th | +10/+5 | 5 | 3 | 3 | Bonus feat |
20th | +10/+5 | 5 | 3 | 3 | - |
Path of Dexterity
Hit Dice per Level: d8
Class Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Class Features |
---|---|---|---|---|---|
1st | 0 | 0 | 1 | 0 | Talent, Bf |
2nd | 0 | 0 | 1 | 0 | - |
3rd | 1 | 0 | 2 | 0 | Bonus feat |
4th | 1 | 0 | 2 | 0 | - |
5th | 2 | 1 | 2 | 1 | Talent |
6th | 2 | 1 | 2 | 1 | - |
7th | 3 | 1 | 2 | 1 | Bonus feat |
8th | 3 | 1 | 2 | 1 | - |
9th | 3 | 1 | 3 | 1 | Talent |
10th | 3 | 1 | 3 | 1 | - |
11th | 4 | 2 | 3 | 2 | Bonus feat |
12th | 4 | 2 | 3 | 2 | - |
13th | 5 | 2 | 4 | 2 | Talent |
14th | 5 | 2 | 4 | 2 | - |
15th | +6/+1 | 2 | 4 | 2 | Bonus feat |
16th | +6/+1 | 2 | 4 | 2 | - |
17th | +6/+1 | 3 | 4 | 3 | Talent |
18th | +6/+1 | 3 | 4 | 3 | - |
19th | +7/+2 | 3 | 5 | 3 | Bonus feat |
20th | +7/+2 | 3 | 5 | 3 | - |
Path of Constitution
Hit Dice per Level: d12
Class Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Class Features |
---|---|---|---|---|---|
1st | 0 | 1 | 0 | 0 | Talent, Bf |
2nd | 0 | 1 | 0 | 0 | - |
3rd | 1 | 2 | 0 | 0 | Bonus feat |
4th | 1 | 2 | 0 | 0 | - |
5th | 2 | 2 | 1 | 1 | Talent |
6th | 2 | 2 | 1 | 1 | - |
7th | 3 | 2 | 1 | 1 | Bonus feat |
8th | 3 | 2 | 1 | 1 | - |
9th | 3 | 3 | 1 | 1 | Talent |
10th | 3 | 3 | 1 | 1 | - |
11th | 4 | 3 | 2 | 2 | Bonus feat |
12th | 4 | 3 | 2 | 2 | - |
13th | 5 | 4 | 2 | 2 | Talent |
14th | 5 | 4 | 2 | 2 | - |
15th | +6/+1 | 4 | 2 | 2 | Bonus feat |
16th | +6/+1 | 4 | 2 | 2 | - |
17th | +6/+1 | 4 | 3 | 3 | Talent |
18th | +6/+1 | 4 | 3 | 3 | - |
19th | +7/+2 | 5 | 3 | 3 | Bonus feat |
20th | +7/+2 | 5 | 3 | 3 | - |
Path of Intelligence
Hit Dice per Level: d8
Class Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Class Features |
---|---|---|---|---|---|
1st | 0 | 0 | 0 | 1 | Talent, Bf |
2nd | 0 | 0 | 0 | 1 | - |
3rd | 1 | 0 | 0 | 2 | Bonus feat |
4th | 1 | 0 | 0 | 2 | - |
5th | 1 | 1 | 1 | 2 | Talent |
6th | 1 | 1 | 1 | 2 | - |
7th | 2 | 1 | 1 | 2 | Bonus feat |
8th | 2 | 1 | 1 | 2 | - |
9th | 2 | 1 | 1 | 3 | Talent |
10th | 2 | 1 | 1 | 3 | - |
11th | 3 | 2 | 2 | 3 | Bonus feat |
12th | 3 | 2 | 2 | 3 | - |
13th | 3 | 2 | 2 | 4 | Talent |
14th | 3 | 2 | 2 | 4 | - |
15th | 4 | 2 | 2 | 4 | Bonus feat |
16th | 4 | 2 | 2 | 4 | - |
17th | 4 | 3 | 3 | 4 | Talent |
18th | 4 | 3 | 3 | 4 | - |
19th | 5 | 3 | 3 | 5 | Bonus feat |
20th | 5 | 3 | 3 | 5 | - |
Path of Wisdom
Hit Dice per Level: d8
Class Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Class Features |
---|---|---|---|---|---|
1st | 0 | 1 | 0 | 1 | Talent, Bf |
2nd | 0 | 1 | 0 | 1 | |
3rd | 1 | 2 | 0 | 2 | Bonus feat |
4th | 1 | 2 | 0 | 2 | |
5th | 2 | 2 | 1 | 2 | Talent |
6th | 2 | 2 | 1 | 2 | |
7th | 3 | 2 | 1 | 2 | Bonus feat |
8th | 3 | 2 | 1 | 2 | |
9th | 3 | 3 | 1 | 3 | Talent |
10th | 3 | 3 | 1 | 3 | - |
11th | 4 | 3 | 2 | 3 | Bonus feat |
12th | 4 | 3 | 2 | 3 | - |
13th | 5 | 4 | 2 | 4 | Talent |
14th | 5 | 4 | 2 | 4 | - |
15th | +6/+1 | 4 | 2 | 4 | Bonus feat |
16th | +6/+1 | 4 | 2 | 4 | - |
17th | +6/+1 | 4 | 3 | 4 | Talent |
18th | +6/+1 | 4 | 3 | 4 | - |
19th | +7/+2 | 5 | 3 | 5 | Bonus feat |
20th | +7/+2 | 5 | 3 | 5 | - |
Path of Charisma
Hit Dice per Level: d8
Class Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Class Features |
---|---|---|---|---|---|
1st | 0 | 1 | 1 | 0 | Talent, Bf |
2nd | 0 | 1 | 1 | 0 | - |
3rd | 1 | 2 | 2 | 0 | Bonus feat |
4th | 1 | 2 | 2 | 0 | - |
5th | 1 | 2 | 2 | 1 | Talent |
6th | 1 | 2 | 2 | 1 | - |
7th | 2 | 2 | 2 | 1 | Bonus feat |
8th | 2 | 2 | 2 | 1 | - |
9th | 2 | 3 | 3 | 1 | Talent |
10th | 2 | 3 | 3 | 1 | - |
11th | 3 | 3 | 3 | 2 | Bonus feat |
12th | 3 | 3 | 3 | 2 | - |
13th | 3 | 4 | 4 | 2 | Talent |
14th | 3 | 4 | 4 | 2 | - |
15th | 4 | 4 | 4 | 2 | Bonus feat |
16th | 4 | 4 | 4 | 2 | - |
17th | 4 | 4 | 4 | 3 | Talent |
18th | 4 | 4 | 4 | 3 | - |
19th | 5 | 5 | 5 | 3 | Bonus feat |
20th | 5 | 5 | 5 | 3 | - |
Hero Points
The Modern Hero class uses a customized version of the Hero Point optional rules. Hero Points replace the old MSRD Action Points.
The Modern Hero class begins with 1 Hero Point and gains 1 Hero Point every level. There is no maximum number the Modern Hero can have. The Modern Hero then chooses any attribute to be associated with his Hero Points and the chosen attribute modifier is added to the total number of Hero Points. Once chosen, the attribute cannot be later changed.
Hero Points = 1 + (chosen attribute modifier) + level.
The Modern Hero can spend a number of Hero Points each round equal to 1+1/2 level.
Hero Points can be used in a variety ways. For example if a Talent says “Once per day (or for 1 Hero Point)”, this represents that the Talent can be used once a day and if a Hero Point is spent, the Talent can be activated again.
Hero Points that are spent in the normal fashion (Bonuses, Extra Actions, Cheat Death...etc.) will be permanently lost as per standard rules.
Your campaign type will also determine the rate your Hero Points are replenished. Campaign Type Example Low Power Hero Points are permanently spent. Hero Points are gained at 1 per level + (your chosen ability modifier) and with additional various bonuses. There is no maximum number you can have. Standard Power Hero Points are not permanently spent and are replenished after a level is gained. Hero Points are gained at 1 per level + (your chosen ability modifier) and with additional various bonuses. There is no maximum number you can have. High Power Hero Points are not permanently spent and are replenished after each adventure. Hero Points are gained at a rate of 1 per level + (your chosen ability modifier) and with additional various bonuses. There is no maximum number you can have. Epic Power Hero Points are not permanently spent, but are replenished after 8 hours of complete rest. Hero Points are gained at a rate of 1 per level + (your chosen ability modifier) and with additional various bonuses. There is no maximum number you can have.
Talents
Talents are available to the Modern Hero class, even those without an Archetype. Unless otherwise noted, all Talents are extraordinary abilities.
Training
These are special abilities associated with the hero's Archetype. It is possible to gain Training abilities from another archetype by taking the “Cross Training” Talent. This will open up the Training tree of that Archetype to the hero. If a hero took the “No Class” Difficulty, Training slots can be used to gain Talents or Feats instead.
Wealth Bonus
The Wealth bonus is a skill bonus to any Profession skill. The Profession skill is used to determine the character's starting money and at the end of each adventure a “Day Job” roll for increased funds.
Weapon Proficiency
The Modern Hero is proficient in all Simple Weapons.