Sure Footed: Difference between revisions

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(Created page with " Your footing is secure in unstable terrain. Prerequisites: Quadruped animal or magical beast. Benefit: You gain a +2 bonus on Acrobatics checks to keep your balance and Ref...")
 
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Your footing is secure in unstable terrain.
Your footing is secure in unstable terrain.


Prerequisites: Quadruped animal or magical beast.
'''Prerequisites''': Quadruped animal or magical beast.


Benefit: You gain a +2 bonus on Acrobatics checks to keep your balance and Reflex saves to avoid falling. You can move at a normal speed on steep slopes and stairs and do not risk falling when running or charging downhill.
'''Benefit''': You gain a +2 bonus on Acrobatics checks to keep your balance and Reflex saves to avoid falling. You can move at a normal speed on steep slopes and stairs and do not risk falling when running or charging downhill.


Normal: Moving uphill costs 2 squares of movement to enter each square of steep slope. Running or charging downhill requires a successful DC 10 Acrobatics check (or DC 10 Ride check for mounted characters) or you risk falling.
'''Normal''': Moving uphill costs 2 squares of movement to enter each square of steep slope. Running or charging downhill requires a successful DC 10 Acrobatics check (or DC 10 Ride check for mounted characters) or you risk falling.

Revision as of 00:41, 20 January 2016

Your footing is secure in unstable terrain.

Prerequisites: Quadruped animal or magical beast.

Benefit: You gain a +2 bonus on Acrobatics checks to keep your balance and Reflex saves to avoid falling. You can move at a normal speed on steep slopes and stairs and do not risk falling when running or charging downhill.

Normal: Moving uphill costs 2 squares of movement to enter each square of steep slope. Running or charging downhill requires a successful DC 10 Acrobatics check (or DC 10 Ride check for mounted characters) or you risk falling.