Sure Footed: Difference between revisions
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(Created page with " Your footing is secure in unstable terrain. Prerequisites: Quadruped animal or magical beast. Benefit: You gain a +2 bonus on Acrobatics checks to keep your balance and Ref...") |
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Your footing is secure in unstable terrain. | Your footing is secure in unstable terrain. | ||
Prerequisites: Quadruped animal or magical beast. | '''Prerequisites''': Quadruped animal or magical beast. | ||
Benefit: You gain a +2 bonus on Acrobatics checks to keep your balance and Reflex saves to avoid falling. You can move at a normal speed on steep slopes and stairs and do not risk falling when running or charging downhill. | '''Benefit''': You gain a +2 bonus on Acrobatics checks to keep your balance and Reflex saves to avoid falling. You can move at a normal speed on steep slopes and stairs and do not risk falling when running or charging downhill. | ||
Normal: Moving uphill costs 2 squares of movement to enter each square of steep slope. Running or charging downhill requires a successful DC 10 Acrobatics check (or DC 10 Ride check for mounted characters) or you risk falling. | '''Normal''': Moving uphill costs 2 squares of movement to enter each square of steep slope. Running or charging downhill requires a successful DC 10 Acrobatics check (or DC 10 Ride check for mounted characters) or you risk falling. |
Revision as of 00:41, 20 January 2016
Your footing is secure in unstable terrain.
Prerequisites: Quadruped animal or magical beast.
Benefit: You gain a +2 bonus on Acrobatics checks to keep your balance and Reflex saves to avoid falling. You can move at a normal speed on steep slopes and stairs and do not risk falling when running or charging downhill.
Normal: Moving uphill costs 2 squares of movement to enter each square of steep slope. Running or charging downhill requires a successful DC 10 Acrobatics check (or DC 10 Ride check for mounted characters) or you risk falling.