Xenomedic: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
You know how to provide safe medical treatment to alien life forms. | You know how to provide safe medical treatment to alien life forms. | ||
'''Prerequisites''': Knowledge ( | '''Prerequisites''': Knowledge (Sciences) 4 ranks, Treat Injury 5 ranks, Surgery | ||
'''Benefits''': You can, without penalty, use the Treat Injury skill to perform surgery on a living creature regardless of its type. | '''Benefits''': You can, without penalty, use the Treat Injury skill to perform surgery on a living creature regardless of its type. |
Revision as of 07:06, 17 May 2017
You know how to provide safe medical treatment to alien life forms.
Prerequisites: Knowledge (Sciences) 4 ranks, Treat Injury 5 ranks, Surgery
Benefits: You can, without penalty, use the Treat Injury skill to perform surgery on a living creature regardless of its type.
Normal: Characters without this feat takes two stacked disadvantages on Treat Injury checks (Only one disadvantage if they have the Surgery feat) when performing surgery on creatures of a different type.
Special: This feat cannot be used to heal or repair nonliving or inorganic creatures such as constructs or undead.