Sweeping Blow: Difference between revisions
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(Created page with "'''Prerequisite''': Affinity Die 1d10. '''Benefit''': If the Character gets off a successful attack the target has to preform a saving throw or be tripped. The DC is 12 + Mas...") |
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'''Prerequisite''': | '''Prerequisite''': Melee Weapon Focus, Advantage Die 1d8. | ||
'''Benefit''': If the Character gets off a successful attack the target has to preform a saving throw or be tripped. The DC is 12 + Masterworked Mod (0 - 5). If the attack is a critical the DC is 20 + Masterworked Mod. | '''Benefit''': If the Character gets off a successful attack the target has to preform a saving throw or be tripped. The DC is 12 + Masterworked Mod (0 - 5). If the attack is a critical the DC is 20 + Masterworked Mod. The Player has to declare that the attack will be a Sweeping Blow and it can only be attempted once per turn. | ||
'''Normal''': Normally weapons do not automatically cause trips. | '''Normal''': Normally weapons do not automatically cause trips. |
Latest revision as of 21:32, 12 May 2017
Prerequisite: Melee Weapon Focus, Advantage Die 1d8.
Benefit: If the Character gets off a successful attack the target has to preform a saving throw or be tripped. The DC is 12 + Masterworked Mod (0 - 5). If the attack is a critical the DC is 20 + Masterworked Mod. The Player has to declare that the attack will be a Sweeping Blow and it can only be attempted once per turn.
Normal: Normally weapons do not automatically cause trips.