Perform: Difference between revisions
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You are skilled at one form of entertainment, from singing to acting to playing an instrument. Like Craft, | You are skilled at one form of entertainment, from singing to acting to playing an instrument. Like Craft, Profession and Language, Perform is actually a number of separate skills. You could have several Perform skills, each with its own ranks. | ||
The higher the Rank the more money earned from the Performance and the more likely your character could become popular for there performance skills. Each Rank in Performance increases the Credit Score of a Character by 1 and the financial out comb of a successful performance in increased by double. | |||
The amount allotted should be determined by the GM. But should increase based on DC and skill rank. | |||
Each of the nine categories of the Perform skill includes a variety of methods, instruments, or techniques, a small sample of which is provided for each category below. | Each of the nine categories of the Perform skill includes a variety of methods, instruments, or techniques, a small sample of which is provided for each category below. | ||
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You can impress audiences with your talent and skill in your chosen performance type. | You can impress audiences with your talent and skill in your chosen performance type. | ||
A masterwork musical instrument gives you | A masterwork musical instrument gives you an advantage circumstance bonus on all Perform checks that involve its use. | ||
==Action== | ==Action== | ||
Latest revision as of 05:18, 6 May 2016
You are skilled at one form of entertainment, from singing to acting to playing an instrument. Like Craft, Profession and Language, Perform is actually a number of separate skills. You could have several Perform skills, each with its own ranks.
The higher the Rank the more money earned from the Performance and the more likely your character could become popular for there performance skills. Each Rank in Performance increases the Credit Score of a Character by 1 and the financial out comb of a successful performance in increased by double.
The amount allotted should be determined by the GM. But should increase based on DC and skill rank.
Each of the nine categories of the Perform skill includes a variety of methods, instruments, or techniques, a small sample of which is provided for each category below.
Perform DC | Performance |
---|---|
10 | Routine performance. Trying to earn money by playing in public is akin to begging. You can earn 1d10 cp/day. |
15 | Enjoyable performance. In a prosperous city, you can earn 1d10 sp/day. |
20 | Great performance. In a prosperous city, you can earn 3d10 sp/day. In time, you may be invited to join a professional troupe and may develop a regional reputation. |
25 | Memorable performance. In a prosperous city, you can earn 1d6 gp/day. In time, you may come to the attention of noble patrons and develop a national reputation. |
30 | Extraordinary performance. In a prosperous city, you can earn 3d6 gp/day. In time, you may draw attention from distant patrons, or even from extraplanar beings. |
- Act (comedy, drama, pantomime)
- Comedy (buffoonery, limericks, joke-telling)
- Dance (ballet, waltz, jig)
- Keyboard instruments (harpsichord, piano, pipe organ)
- Oratory (epic, ode, storytelling)
- Percussion instruments (bells, chimes, drums, gong)
- String instruments (fiddle, harp, lute, mandolin)
- Wind instruments (flute, pan pipes, recorder, trumpet)
- Sing (ballad, chant, melody)
Check
You can impress audiences with your talent and skill in your chosen performance type.
A masterwork musical instrument gives you an advantage circumstance bonus on all Perform checks that involve its use.
Action
Varies. Trying to earn money by playing in public requires anywhere from an evening's work to a full day's performance. The bard's special Perform-based abilities are described in that class's description.
Try Again
Yes. Retries are allowed, but they don't negate previous failures, and an audience that has been unimpressed in the past is likely to be prejudiced against future performances. (Increase the DC by 2 for each previous failure.)