- Pharmaceutical: Difference between revisions
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This skill allows a character to compound medicinal drugs to aid in recovery from treatable illnesses. A medicinal drug gives a +2 circumstance bonus on Fortitude saves made to resist the effects of a disease. | This skill allows a character to compound medicinal drugs to aid in recovery from treatable illnesses as well as other Pharmaceuticals. A medicinal drug gives a +2 circumstance bonus on Fortitude saves made to resist the effects of a disease. The Craft (pharmaceutical) check is based on the severity of the disease to be countered as measured by the DC of the Fortitude save needed to resist it. | ||
The Craft (pharmaceutical) check is based on the severity of the disease to be countered as measured by the DC of the Fortitude save needed to resist it. | |||
{| class="wikitable" style="float:right; margin-left: 10px;" | {| class="wikitable" style="float:right; margin-left: 10px;" | ||
! style="text-algin:left;"|Disease Fortitude Save DC | ! style="text-algin:left;"|Disease Fortitude Save DC | ||
! | ! Crafting Cost | ||
! Craft DC | ! Craft DC | ||
! Time | ! Time | ||
|- | |- | ||
|14 or lower|| | |14 or lower||$25 ||15||1 hr. | ||
|- | |- | ||
|15–18|| | |15–18||$100 ||20||3 hr. | ||
|- | |- | ||
|19–22|| | |19–22||$400 ||25||6 hr. | ||
|- | |- | ||
|23 or higher|| | |23 or higher||$1200 ||30||12 hr. | ||
|} | |} | ||
A Player can find a list of possible items to construct in the [[General_Equipment]] page. | |||
More rules regarding crafting, the costs, and the time it takes can be found [[Craft|here]]. | |||
==Special== | ==Special== | ||
* A character without a pharmacist kit takes a –4 penalty on Craft (pharmaceutical) checks. | * A character without a pharmacist kit takes a –4 penalty on Craft (pharmaceutical) checks. | ||
* A character with the Medical Expert feat gets a +2 bonus on all Craft (pharmaceutical) checks. | * A character with the [[Medical_Expert|Medical Expert]] feat gets a +2 bonus on all Craft (pharmaceutical) checks. |
Revision as of 07:42, 4 February 2016
This skill allows a character to compound medicinal drugs to aid in recovery from treatable illnesses as well as other Pharmaceuticals. A medicinal drug gives a +2 circumstance bonus on Fortitude saves made to resist the effects of a disease. The Craft (pharmaceutical) check is based on the severity of the disease to be countered as measured by the DC of the Fortitude save needed to resist it.
Disease Fortitude Save DC | Crafting Cost | Craft DC | Time |
---|---|---|---|
14 or lower | $25 | 15 | 1 hr. |
15–18 | $100 | 20 | 3 hr. |
19–22 | $400 | 25 | 6 hr. |
23 or higher | $1200 | 30 | 12 hr. |
A Player can find a list of possible items to construct in the General_Equipment page.
More rules regarding crafting, the costs, and the time it takes can be found here.
Special
- A character without a pharmacist kit takes a –4 penalty on Craft (pharmaceutical) checks.
- A character with the Medical Expert feat gets a +2 bonus on all Craft (pharmaceutical) checks.