Anti-Matter Rifle: Difference between revisions

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'''Bonus Damage''': 0
'''Bonus Damage''': 0


'''DR Damage''': 3
'''AP Damage''': 3


'''Critical Damage''': x2
'''Critical Damage''': x2
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'''Bonus Damage''': +2
'''Bonus Damage''': +2


'''DR Damage''': 4
'''AP Damage''': 4


'''Critical Damage''': x3
'''Critical Damage''': x3

Revision as of 23:18, 13 October 2017

Anti-Matter Rifle

Main Attributes:


Name: Anti-Matter Rifle

Power / Speed (Total Level/Dice): Gigantic / Full Auto = Level 6 / 2d10*

Proficiency Requirement: 8 Levels in Ranged

Weapon Arch Type: Assault Specialized Weapon, Anti-Matter

Range: 300ft

Default Attributes:

Masterwork: No

Cost/Procure Diff: $28,080 / 2

 

Secondary Attributes:


Accuracy Bonus: 0

Bonus Damage: 0

AP Damage: 3

Critical Damage: x2

Critical Range: 20

Damage Type: Thermal & Kinetic

Ammunition: 5

Reload Speed: Standard

Weight: Roughly ~30 pounds

Bonus Abilities: Switch Firing Modes

 

Accessories and Description:


Weapon Accessories
Description
Explanations


Optimized Anti-Matter Rifle

Optimized Anti-Matter Rifle

Main Attributes:


Name: Optimized Anti-Matter Rifle

Power / Speed (Total Level/Dice): Gigantic / Full Auto = Level 6 / 2d10*

Proficiency Requirement: 8 Levels in Ranged

Weapon Arch Type: Assault Specialized Weapon, Anti-Matter

Range: 300ft

Default Attributes:

Masterwork: No

Cost/Procure Diff: $37,440 / 2

 

Secondary Attributes:


Accuracy Bonus: 0

Bonus Damage: +2

AP Damage: 4

Critical Damage: x3

Critical Range: 20

Damage Type: Thermal & Kinetic

Ammunition: 5

Reload Speed: Standard

Weight: Roughly ~30 pounds

Bonus Abilities: Switch Firing Modes

 

Accessories and Description:


Weapon Accessories
Description
Explanations