Track: Difference between revisions
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'''Benefit''': To find tracks or follow them for one mile requires a Survival check. The character must make another Survival check every time the tracks become difficult to follow | '''Benefit''': To find tracks or follow them for one mile requires a Survival check. A character can add there Affinity bonus too survival check when tracking. The character must make another Survival check every time the tracks become difficult to follow. The DC depends on the surface and the prevailing conditions. | ||
'''Very Soft''': Any surface (fresh snow, thick dust, wet mud) that holds deep, clear impressions of footprints. | '''Very Soft''': Any surface (fresh snow, thick dust, wet mud) that holds deep, clear impressions of footprints. DC 10 | ||
'''Soft''': Any surface soft enough to yield to pressure, but firmer than wet mud or fresh snow, in which the quarry leaves frequent but shallow footprints. | '''Soft''': Any surface soft enough to yield to pressure, but firmer than wet mud or fresh snow, in which the quarry leaves frequent but shallow footprints. DC 15 | ||
'''Firm''': Most normal outdoor or exceptionally soft or dirty indoor surfaces. The quarry might leave some traces of its passage, but only occasional or partial footprints can be found. | '''Firm''': Most normal outdoor or exceptionally soft or dirty indoor surfaces. The quarry might leave some traces of its passage, but only occasional or partial footprints can be found. DC 20 | ||
'''Hard''': Any surface that doesn’t hold footprints at all, such as bare rock, concrete, metal deckings, or indoor floors. The quarry leaves only traces, such as scuff marks. DC 25 | |||
If the character fails a Survival check, he or she can retry after 1 hour (outdoors) or 10 minutes (indoors) of searching. | If the character fails a Survival check, he or she can retry after 1 hour (outdoors) or 10 minutes (indoors) of searching. | ||
'''Normal''': A character without this feat can use the Survival skill to find tracks, but can only follow tracks if the DC is 10 or less. A character can use the | '''Normal''': A character without this feat can use the Survival skill to find tracks, but can only follow tracks if the DC is 10 or less. A character can use the Perception skill to find individual footprints, but cannot follow tracks using Search. | ||
Latest revision as of 06:29, 18 April 2016
Benefit: To find tracks or follow them for one mile requires a Survival check. A character can add there Affinity bonus too survival check when tracking. The character must make another Survival check every time the tracks become difficult to follow. The DC depends on the surface and the prevailing conditions.
Very Soft: Any surface (fresh snow, thick dust, wet mud) that holds deep, clear impressions of footprints. DC 10
Soft: Any surface soft enough to yield to pressure, but firmer than wet mud or fresh snow, in which the quarry leaves frequent but shallow footprints. DC 15
Firm: Most normal outdoor or exceptionally soft or dirty indoor surfaces. The quarry might leave some traces of its passage, but only occasional or partial footprints can be found. DC 20
Hard: Any surface that doesn’t hold footprints at all, such as bare rock, concrete, metal deckings, or indoor floors. The quarry leaves only traces, such as scuff marks. DC 25
If the character fails a Survival check, he or she can retry after 1 hour (outdoors) or 10 minutes (indoors) of searching.
Normal: A character without this feat can use the Survival skill to find tracks, but can only follow tracks if the DC is 10 or less. A character can use the Perception skill to find individual footprints, but cannot follow tracks using Search.