Xenomedic: Difference between revisions
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(Created page with "You know how to provide safe medical treatment to alien life forms. '''Prerequisites''': Knowledge (earth and life sciences) 6 ranks, Treat Injury 6 ranks, Surgery. '''Benef...") |
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You know how to provide safe medical treatment to alien life forms. | You know how to provide safe medical treatment to alien life forms. | ||
'''Prerequisites''': Knowledge (earth and life sciences) | '''Prerequisites''': Knowledge (earth and life sciences) 4 ranks, Treat Injury 5 ranks, Surgery. | ||
'''Benefits''': You can, without penalty, use the Treat Injury skill to perform surgery on a living creature regardless of its type. | '''Benefits''': You can, without penalty, use the Treat Injury skill to perform surgery on a living creature regardless of its type. | ||
'''Normal''': Characters without this feat | '''Normal''': Characters without this feat takes two stacked disadvantages on Treat Injury checks (Only one disadvantage if they have the Surgery feat) when performing surgery on creatures of a different type. | ||
'''Special''': This feat cannot be used to heal or repair nonliving or inorganic creatures such as constructs or undead. | '''Special''': This feat cannot be used to heal or repair nonliving or inorganic creatures such as constructs or undead. |
Revision as of 06:35, 18 April 2016
You know how to provide safe medical treatment to alien life forms.
Prerequisites: Knowledge (earth and life sciences) 4 ranks, Treat Injury 5 ranks, Surgery.
Benefits: You can, without penalty, use the Treat Injury skill to perform surgery on a living creature regardless of its type.
Normal: Characters without this feat takes two stacked disadvantages on Treat Injury checks (Only one disadvantage if they have the Surgery feat) when performing surgery on creatures of a different type.
Special: This feat cannot be used to heal or repair nonliving or inorganic creatures such as constructs or undead.