Wealth and Money: Difference between revisions
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'''Gambling''': Gambling has the risk of causing debt and thus can subtract from your credit score. The Gambling has a DC 25 and a check of 1d20 + Chra. If you fail the check with a 1 you get 1 subtracted from your credit score. If you simply fail it you get no money back. If you beat it by more then 5 you get what you gambled back +10%. If you get a natural 20 you get a +100%. |
Revision as of 00:23, 2 August 2014
Money use to be such a simple thing. People use to trade items for other items that they needed. And in order to help facilitate that currency was created. Now with gold/silver stamped coins people could trade items for value without having to receive something they didn't find as valuable. Our wealth was dependent on how many coins you had. To help insure your money banks where formed. They kept your coins safe while also allowing people to buy things with money they didn't have. They just needed to go into debt with the banks.
Things quickly started to get more complicated from there Banks/Credit/Debt. And all that was before advancing technologies such as the internet with electronic transfers, interest rates, credit limits. This wealth system is an attempt to simplify managing money and wealth while still representing some of the complicated aspects of our modern and possibly future economy without compromising game play and story telling.
All things revolve around Credit. Credit is two fold. It sets your monthly Budget and it also tells you your loaning power. You also have Bonus Income. This income comes from things outside your profession and can provide a temporary boost too your Credit rating. Budgets show how much money you can spend in a one month time frame. You can also choose to save your income and add it to your Bonus Income with a DC check of 1d20 + Wisdom Modifier and your score will depend upon the amount saved. Review the chart titled "Saving" for more information.
Credit
The credit rating tells how much your budget is. It can start at 0 which means you have no spare cash to afford anything. It also means you cannot buy anything on loan. The only money you may have is whats on you or in other words your Bonus income. At a Credit score of 1 you have $250 IGC (Inter-Galatia Currency) as a budget. And for ever point higher you had an additional 250 IGC. However at level 11 you start to add %500 too the budget instead of $250. The increase that happens every 10 steps is to represent that it is easier to increase wealth when one has more wealth. At level 21 this occures again and now you add an additional $1000. You add $500 more to what you grow each level for ever 10 levels. A full chart of this process is shown below to help explain.
Credit Rating | Budget |
---|---|
0 | $0 |
1 | $250 +250 |
2 | $500 |
3 | $750 |
4 | $1000 |
5 | $1250 |
6 | $1500 |
7 | $1750 |
8 | $2000 |
9 | $2250 |
10 | $2500 |
11 | $3000 +500 |
12 | $3500 |
13 | $4000 |
14 | $4500 |
15 | $5000 |
16 | $5500 |
17 | $6000 |
18 | $6500 |
19 | $7000 |
20 | $7500 |
21 | $8500 +1000 |
22 | $9500 |
23 | $10500 |
24 | $11500 |
25 | $12500 |
26 | $13500 |
27 | $14500 |
28 | $15500 |
29 | $16500 |
30 | $17500 |
31 | $19000 +1500 |
32 | $20500 |
33 | $22000 |
34 | $23500 |
35 | $25000 |
36 | $26500 |
37 | $28000 |
38 | $29500 |
39 | $31000 |
40 | $32500 |
41 | $34500 +2000 |
42 | $36500 |
Your Credit score is determined by your Profession and Archetype.
Saving
Saving can be hard. To represent the struggle of maintaining a budget and attempting to Save income for later there is a DC that must be beat with a roll. 1d20 + Wisdom. Adding Wisdom modifier is to represent that a wiser person may have more self control or foresight to be in a position to save some income. If a player chooses that they want to save there Budget for this month of game play they can make this roll. If they succeed they can choose to save that amount and deduct it from there budget. If they roll higher then what they wanted to save they do not need to save that exact amount. They can only deduct up to the max that there roll allows. The below table shows the DC range for the maxim amount savable.
DC Range | Saved % |
---|---|
1 - 5 | 0% |
6 - 10 | 25% - 1/4 |
11 - 15 | 50% - 2/4 |
16 - 19 | 75% - 3/4 |
20 | 100% |
Loans
Buying something that you can not normally afford via a Loan is one of the defining things of modern society A Future Path hero will also need to make large purchases sometimes much bigger then they can normally afford. They can accomplish this by getting Loans. Loans take away from your total Credit. This emulates the idea that part of your monthly budget now goes towards paying off that loan. A characters Credit score determines the amount of the Loan one can get. Loans are not permanent adjustments too Credit. However they do last a while. The GameMaster can have some say in how long the the Time frame for the loan is. The Player can attempt to get a better Time by rolling 1d20 + Int or 1d20 + Cha against a DC of 15 to lower the loan below the minimal amount of time. Lowering however while take another -1 hit too the credit score sense you are attempting to pay the loan off faster. The player can do the same roll with a DC of 20 to have the time raised so that the players credit score is not so adversely effected. More on that after the chart below.
Here is a table showing Credit score ranges and the amount of Loan associated with them:
Credit Score Range | Loan Amount | Time In Years |
---|---|---|
0 | - | - |
1 - 5 | $10,000 | 1-2y |
6 - 10 | $30,000 | 2-4y |
11 - 15 | $80,000 | 4-10y |
16 - 20 | $250,000 | 15-30y |
21 - 25 | $500,000 | 30y |
26 - 30 | $1,000,000 | 30y |
31 - 35 | $2,5000,000 | 30-45y |
36 - 40 | $6,500,000 | 30-45y |
41 - 45 | $10,000,000 | 45y |
46 - 50 | $20,000,000 | 45y |
51 - 59 | $45,000,000 | 45-60y |
60 - 69 | $100,000,000 | 45-60y |
70 - 79 | $250,000,000 | 60y |
80 - 89 | $500,000,000 | 60y |
90 - 99 | 1,000,000,000 | 60+y |
100+ | 1+ Billion | 100+y |
A player may choose to buy a product on loan as long as that product doesn't cost more then there credit rating or one range above. For example say the Player wants a new hoover bike. The bike costs $25,000 and the player has a credit rating of 7. If the player wants to buy the bike on loan and he can as the cost of 25,000 is between 10,000 and 30,000which means only players with Credit score between 6 and 10 can get a loan of that size. (Please review above chart) The player buys the bike on loan and takes a -1 to his credit rating for the next 2 years a time frame negotiated in game with the GameMaster roll playing the seller of the bike.
A player can attempt to get a loan for an item that the cost is in a range above the players credit. Lets go back to the previous example except this time the player only has a credit score of 4. It would be a massive strain on that player's budget to buy the $25,000 hoover bike. However not impossible. The loan can still be made. Except now the player takes a -3 penalty on his credit score. The player can attempt to negotiate a longer loan time with a 1d20 + Int or 1d20 + Cha against a DC 20. This can lengthen the amount of Time for the loan or get a better rate or what scenario best fits according to the GM and the Player can reduce the penalty to his credit score to only -2. A player cannot attempt to get a loan any higher then one range above. A player cannot attempt a loan scenario that could lead to a negative credit.
Other players can assist in buying an object. Say two players want to join forces and buy a new cargo ship to take on intergalactic trade. When doing so the players combine there Credit scores to buy the ship. To combine the scores you add them together and then subtract 2 from each extra person. If the item is within the range of the total credit score each player takes a -1 to there credit score and they now have the cargo ship. Or if its one range above their current range they can still buy the ship but both have to take the -3. Basically this works the same as if it was a single person except the penalty is copied to each participating member. For example If Player1 has a score of 10 and Player2 has a score of 12 there combined score would be 20. Sense there is one extra person we only subtract 2 once. If there was 3 Players and Player3 had a credit score of 6 then the total would be 24. We add 10 from Player1 12 from Player2 and 6 from Player3 and then subtract 4 sense there are two extra players and for each extra player you subtract 2.
Additional Sources of Income
Bonus: While on the job your employer may recognize your good work and give you a bonus. This may be a reward that the GM gives a player. Or the player may roll a profession check (1d20 + Profession Skill Rank) and get a natural 20. The bonus can be anything the GM decides fits. However an easy quick calculation would be to simply take a Credit Score of the player minus 3 and take that Wealth value as the bonus. If you cannot go down 3 ranks because it would end up at 0 or a negative number then you can simply use 1 or $250 as the bonus.
Rewards: When a player completes a task or favor for someone they may want to compensate them for the favor. Or perhaps that is the only source of income for a player is to live from job to job. Doing a mission will likely also provide some finical compensation. All this is considered rewards and go to your Bonus Income.
Stock Market: The Stock Market is confusing and massively complex. Depending on the campaign setting the GM doesn't need to bother with it. In the official Campaign setting for Future Path the Galaxy does has a Market Trading system. Which will be explained in more detail in the Campaign Setting section of the site. Here we will try to set the foundation rule set for both a Modern and Futuristic setting and make it as simple as possible.
There are two types of trading a Player can do in the Market. Short Term Investments and Long Term Investestments. The difference is the DC rating and where the profits if any actually go. To invest you will need to use Wealth from either your Budget or your Bonus Income. If you invest into Short Term then the DC is 20 and the check is "1d20 + Wis". The profits go directly into your Bonus Income and appear within a month of the players check. Long Term investments on the other hand have a DC of 15 and the check is "1d20 + Wis". The profits are in the form of an increase of your Credit Score.
How much profit goes too your Bonus Income from a Short Term Investment? How much is your credit raised from a Long Term Investment? This depends on how well you beat the DC. Below are two tables that explain.
Roll Check Outcome | Bonus Income |
---|---|
20 (after Mod) | Break even |
20 (Natural) | Investment + 100% |
21 - 25 | Investment + 20% |
26 - 30 | Investment + 50% |
31 - 35 | Investment + 100% |
36+ | Investment + 200% |
Roll Check Outcome | Bonus Income |
---|---|
15 - 20 | Break even no bonus |
20 (Natural) | +1 Credit Score |
21 - 30 | +1 Credit Score |
31 - 40 | +2 Credit Score |
Gambling: Gambling has the risk of causing debt and thus can subtract from your credit score. The Gambling has a DC 25 and a check of 1d20 + Chra. If you fail the check with a 1 you get 1 subtracted from your credit score. If you simply fail it you get no money back. If you beat it by more then 5 you get what you gambled back +10%. If you get a natural 20 you get a +100%.