Basics: Difference between revisions
(Created page with "THE BASICS DICE NOTATION These rules use the following die notations: d4 = four sided die d6 = six sided die d8 = eight sided die d10 = ten sided die d12 = twelve sided die d...") |
No edit summary |
||
Line 1: | Line 1: | ||
DICE NOTATION | |||
== DICE NOTATION == | |||
These rules use the following die notations: | These rules use the following die notations: | ||
d4 = four sided die | d4 = four sided die | ||
Line 15: | Line 15: | ||
Example: 3d6+2 means: "Roll 3 six sided dice. Add the result of the three dice together. Add 2." | Example: 3d6+2 means: "Roll 3 six sided dice. Add the result of the three dice together. Add 2." | ||
ROUNDING FRACTIONS | == ROUNDING FRACTIONS == | ||
In general, if you wind up with a fraction, round down, even if the fraction is one-half or larger. | In general, if you wind up with a fraction, round down, even if the fraction is one-half or larger. | ||
Exception: Certain rolls, such as damage and hit points, have a minimum of 1. | Exception: Certain rolls, such as damage and hit points, have a minimum of 1. | ||
MULTIPLYING | == MULTIPLYING == | ||
Sometimes a special rule makes you multiply a number or a die roll. As long as you’re applying a single multiplier, multiply the number normally. When two or more multipliers apply, however, combine them into a single multiple, with each extra multiple adding 1 less than its value to the first multiple. Thus, a double (x2) and a double (x2) applied to the same number results in a triple (x3, because 2 + 1 = 3). | Sometimes a special rule makes you multiply a number or a die roll. As long as you’re applying a single multiplier, multiply the number normally. When two or more multipliers apply, however, combine them into a single multiple, with each extra multiple adding 1 less than its value to the first multiple. Thus, a double (x2) and a double (x2) applied to the same number results in a triple (x3, because 2 + 1 = 3). | ||
BASIC TASK RESOLUTION SYSTEM | == BASIC TASK RESOLUTION SYSTEM == | ||
These rules assume a standardized system for determining the success or failure of any given task. That system is: | These rules assume a standardized system for determining the success or failure of any given task. That system is: | ||
d20 + Modifiers vs. Target Number | d20 + Modifiers vs. Target Number |
Revision as of 04:25, 5 August 2014
DICE NOTATION
These rules use the following die notations: d4 = four sided die d6 = six sided die d8 = eight sided die d10 = ten sided die d12 = twelve sided die d20 = twenty sided die d% = percentile dice (a number between 1 and 100 is generated by rolling two different ten-sided dice. One (designated before rolling) is the tens digit. The other is the ones digit. Two 0s represent 100.)
Die rolls are expressed in the format: [#] die type [+/- modifiers] Example: 3d6+2 means: "Roll 3 six sided dice. Add the result of the three dice together. Add 2."
ROUNDING FRACTIONS
In general, if you wind up with a fraction, round down, even if the fraction is one-half or larger. Exception: Certain rolls, such as damage and hit points, have a minimum of 1.
MULTIPLYING
Sometimes a special rule makes you multiply a number or a die roll. As long as you’re applying a single multiplier, multiply the number normally. When two or more multipliers apply, however, combine them into a single multiple, with each extra multiple adding 1 less than its value to the first multiple. Thus, a double (x2) and a double (x2) applied to the same number results in a triple (x3, because 2 + 1 = 3).
BASIC TASK RESOLUTION SYSTEM
These rules assume a standardized system for determining the success or failure of any given task. That system is: d20 + Modifiers vs. Target Number The Modifiers and Target Number are determined by the type of task. If the result of the d20 roll + the Modifiers equals or exceeds the Target Number, the test is successful. Any other result is a failure. A "natural 20" on the die roll is not an automatic success. A "natural 1" on the die roll is not an automatic failure, unless the rules state otherwise.