- Mechanical: Difference between revisions

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This skill allows a character to build mechanical devices from scratch, including engines and engine parts, weapons, armor, and other gadgets. When building a mechanical device from scratch, the character describes the kind of device he or she wants to construct; then the Gamemaster decides if the device is simple, moderate, complex, or advanced compared to current technology.
This skill allows a character to build mechanical devices from scratch, including engines and engine parts, weapons, armor, and other gadgets. When building a mechanical device from scratch, the character describes the kind of device he or she wants to construct; then the Gamemaster decides if the device is simple, moderate, complex, or advanced compared to current technology. A Player can find a list of possible items to construct in the [[General_Equipment]] page.
Type of Scratch-Built Mechanical Device (Examples)
 
{| class="wikitable" style="float:right; margin-left: 10px;"
More rules regarding crafting, the costs, and the time it takes can be found [[Craft|here]].
! style="text-algin:left;"|Type of Scratch-Built Mechanical Device (Examples)
 
! Purchase DC
! Craft DC
! Time


|-
|Simple (tripwire trap)||5||15||1 hr
|-
|Moderate (engine component, light armor)||12||20||12 hr.
|-
|Complex (automobile engine, 9mm autoloader handgun)||16||25||24 hr.
|-
|Advanced (jet engine)||20||30||60 hr.
|}


==Special==
==Special==
* A character without a mechanical tool kit takes a –4 penalty on Craft (mechanical) checks.
* A character without a mechanical tool kit takes a –4 penalty on Craft (mechanical) checks.
* A character with the Builder feat gets a +2 bonus on all Craft (mechanical) checks.
* A character with the [[Builder]] feat gets a +2 bonus on all Craft (mechanical) checks.

Revision as of 07:39, 4 February 2016

This skill allows a character to build mechanical devices from scratch, including engines and engine parts, weapons, armor, and other gadgets. When building a mechanical device from scratch, the character describes the kind of device he or she wants to construct; then the Gamemaster decides if the device is simple, moderate, complex, or advanced compared to current technology. A Player can find a list of possible items to construct in the General_Equipment page.

More rules regarding crafting, the costs, and the time it takes can be found here.


Special

  • A character without a mechanical tool kit takes a –4 penalty on Craft (mechanical) checks.
  • A character with the Builder feat gets a +2 bonus on all Craft (mechanical) checks.