- Mechanical: Difference between revisions
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This skill allows a character to build mechanical devices from scratch, including engines and engine parts, weapons, armor, and other gadgets. When building a mechanical device from scratch, the character describes the kind of device he or she wants to construct; then the Gamemaster decides if the device is simple, moderate, complex, or advanced compared to current technology. A Player can find a list of possible items to construct in the [[General_Equipment]] page. | This skill allows a character to build mechanical devices from scratch, including engines and engine parts, weapons, armor, and other gadgets. When building a mechanical device from scratch, the character describes the kind of device he or she wants to construct; then the Gamemaster decides if the device is simple, moderate, complex, or advanced compared to current technology. A Player can find a list of possible items to construct in the [[General_Equipment]] page. | ||
To attempt to identify a mechanical item a Character with[[Knowledge#Physical_Sciences|Physical Sciences]] Skill can preform a skill check with a DC of 10 to determine the item in question. | To attempt to identify a mechanical item a Character with [[Knowledge#Physical_Sciences|Physical Sciences]] Skill can preform a skill check with a DC of 10 to determine the item in question. | ||
Either check only takes 1 min. If possible a Take 10 or Take 20 is an automatic success. | Either check only takes 1 min. If possible a Take 10 or Take 20 is an automatic success. |
Revision as of 06:49, 2 March 2016
This skill allows a character to build mechanical devices from scratch, including engines and engine parts, weapons, armor, and other gadgets. When building a mechanical device from scratch, the character describes the kind of device he or she wants to construct; then the Gamemaster decides if the device is simple, moderate, complex, or advanced compared to current technology. A Player can find a list of possible items to construct in the General_Equipment page.
To attempt to identify a mechanical item a Character with Physical Sciences Skill can preform a skill check with a DC of 10 to determine the item in question.
Either check only takes 1 min. If possible a Take 10 or Take 20 is an automatic success.
More rules regarding crafting, the costs, and the time it takes can be found here.
Special
- A character without a Mechanical tool kit takes a –4 penalty on Craft (mechanical) checks.
- A character with the Builder feat gets a +2 bonus on all Craft (mechanical) checks.