Psionics: Difference between revisions
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: 2. Psychokinesis | : 2. Psychokinesis | ||
* 'Energy' Psionics: | * 'Energy' Psionics: | ||
: 3. Aerokinesis | |||
: 4. Geokinesis | |||
: 5. Hydrokinesis | |||
: 6. Pryokinesis | |||
As the list shows there are 2 main categorizes each with different sub-categories. 'Common' Psionics are more common among communities of psionics and even some species have subtle manifestations of these powers. However common is a retaliative word. It is only common compared to the total known psionics in the Ring of Life of the Milky Way Galaxy. Psionics of all kinds are still fairly rare. Common is also a way to distinguish between Telepathic, Psychokinesis powers and powers that manipulate Nature/Energy. | As the list shows there are 2 main categorizes each with different sub-categories. 'Common' Psionics are more common among communities of psionics and even some species have subtle manifestations of these powers. However common is a retaliative word. It is only common compared to the total known psionics in the Ring of Life of the Milky Way Galaxy. Psionics of all kinds are still fairly rare. Common is also a way to distinguish between Telepathic, Psychokinesis powers and powers that manipulate Nature/Energy. |
Revision as of 00:22, 6 April 2016
THIS PAGE IS STILL UNDER CONSTRUCTION!
Psionics is a rare and often misunderstood forum of Mutation. Although some species have some simple Psionic powers most people that have psionics are indeed mutants of some kind. Due to there rarity and association with mutations most Civilizations either deny they exists or wholly misunderstand them... or both. However most people, both those with psionic powers and those without them, are completely ok with ignorance. People are usually happy too leave that mysterious and dark part of life alone. However some are born with such strange gifts and struggle to either hide or get answers about there abilities.
If your Character has the misfortune or wonderful chance (depending on how you look at it) to be forced to explore there hidden talents they must first understand them. Like all intelligent species do when discovering something new the different Psionic 'gifts' have all be categorized into 6 different known abilities as shown below.
- 'Common' Psionics:
- 1. Telepath
- 2. Psychokinesis
- 'Energy' Psionics:
- 3. Aerokinesis
- 4. Geokinesis
- 5. Hydrokinesis
- 6. Pryokinesis
As the list shows there are 2 main categorizes each with different sub-categories. 'Common' Psionics are more common among communities of psionics and even some species have subtle manifestations of these powers. However common is a retaliative word. It is only common compared to the total known psionics in the Ring of Life of the Milky Way Galaxy. Psionics of all kinds are still fairly rare. Common is also a way to distinguish between Telepathic, Psychokinesis powers and powers that manipulate Nature/Energy.
Energy Psionics is just a way to group 4 different types of Psionic abilities that have to do with manipulating nature and energy. A Character that is an Energy Psionic just has a nack for energy manipulation and can learn how to manipulate different types of 'energies' or natural objects around them that are familiar with them. A Character may learn how to manipulate Fire/Heat,(Or the lack of energy/heat) and Air/Gases to great effect. And that doesn't restrict him from also learning how to manipulate Ground/Earth/Dirt and Water/Flowing Liquid. He can choose to focus on a particular type or set of types.
When creating a Character that has Psionic's the Player must choose either one of the Common Psionics: Telepath, Psychokinesis, or choose the Energy Psionic.
When a Player declares a Character has manifested Psionic powers they must sacrifice the next class level. They can still level up the Base Class but must ignore advancing Advance Classes, Prestige Classes and ArchTypes. The Character cannot ignore this penalty if when levelling up the Character doesn't qualify for any special classes (Advance, Prestige, ArchTypes). For example at level 1 the Character may not qualify for an Advance Class yet. At level 2 they qualify but then the Character must take the penalty and not take the 1st level in the special class till level 3.
Psionic's are categorized in levels. The higher the level the more powerful the psionic powers and the more often they can be used. This progression of Psionic levels and there use are very similar to using Techniques in this game. However in order to obtain levels the Character must take Mutation Drawbacks and spend the MP earned for each level. Each level also has its own restrictions.
Psionic Levels
Each Level has its own cost which is paid using Mutation Points earned by taking Drawbacks. Each Level also has a Character level restriction. This is to represent the time and effort spent learning ones self and getting better and honing the difficult use of psionics.
Level | Cost | Level Restriction |
1st | 2nd | 3rd | 4th |
---|---|---|---|---|---|---|
Level 1 | 2 | Level 2+ | 2 | - | - | - |
Level 2 | 3 | Level 6+ | 3 | 2 | - | - |
Level 3 | 4 | Level 10+ | 4 | 3 | 2 | - |
Level 4 | 5 | Level 16+ | 5 | 4 | 3 | 2 |
Telepath
Name | Ability Affinity | Summary |
---|---|---|
Level 1 | ||
Daze | ||
Detect Psionics | ||
Distract | ||
Missive | ||
Attraction | ||
Charm Person | ||
Lesser Mindlink | ||
Object Reading | ||
Level 2 | ||
Brain Lock | ||
Clairvoyance | ||
Detect Thoughts | ||
Inflict Pain | ||
Psychic Impressions | ||
Suggestion | ||
Sending | ||
Combat Precognition | ||
Level 3 | ||
False Sensory Input | ||
Lesser Domination | ||
Mental Blast | ||
Mindlink | ||
Negate Psionics | ||
Level 4 | ||
Domination | ||
Forced Mindlink | ||
Tailor Memory | ||
Mindprobe |
Psychokinesis
Name | Ability Affinity | Summary |
---|---|---|
Level 1 | ||
Burst | ||
Far Hand | ||
Verve | ||
Control Object | ||
Telekinesis | ||
Far Punch | ||
Lesser Bioweapon | ||
Vigor | ||
Level 2 | ||
Levitate | ||
Claws of the Bear | ||
Darkvision | ||
Force Push | ||
Advanced Telekinesis | ||
Level 3 | ||
Negate Psionics | ||
Metaphysical Weapon | ||
Force Slam | ||
Telekinetic Screen | ||
Level 4 | ||
Greater Bioweapon | ||
Natural Armor | ||
Psychofeedback | ||
Force Constrict |
Energy Psionics
Name | Element/Energy Type |
Ability Affinity | Summary |
---|---|---|---|
Level 1 | |||
Finger of Fire | Fire | Whatever your finger touches is dealt 1d4 per Psionic level of Fire damage | |
Fire Bolt | Fire | By pointing if your finger you can launch a bolt of fire with a range of 15ft (5ft per Psionic lvl), with 1d6 of fire damage. | |
Splash | Water | Target is now w | |
Slipper Ground | Water | ||
Ground Defence | Earth | ||
Rock Slam | Earth | ||
Air Bawl | Air | ||
Minor Air Manipulation | Air | ||
Minor Fire Manipulation | Fire | ||
Minor Water Manipulation | Water | ||
Minor Ground Manipulation | Earth | ||
Level 2 | |||
Burning Hands | Fire | ||
Water Whip | Water | ||
Bolder | Earth | ||
Minor Quack | Earth | ||
Decompression | Air | ||
Whirl Wind | Air | ||
Level 3 | |||
Whitefire | Fire | ||
Wave Control | Water | ||
Warping Grasp | Water | ||
Ground collapse | Earth | ||
Toronado | Air | ||
Advance Air Manipulation | Air | ||
Advance Fire Manipulation | Fire | ||
Advance Water Manipulation | Water | ||
Advance Ground Manipulation | Earth | ||
Level 4 | |||
Fire Storm | Fire | ||
Rock Crush | Earth | ||
Water Slam | Water | ||
Gas Bullet | Air | ||
Hurricane | Air |