Nerve Pinch: Difference between revisions

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You can incapacitate foes with a vice like pinch.
You can incapacitate foes with a vice like pinch.


'''Prerequisites''': Combat Martial Arts, base attack bonus +4.
'''Prerequisites''': Combat Martial Arts, Affinity bonus +4.


'''Benefit''': You make an unarmed attack against a living creature. If the attack succeeds, the target takes no damage but must succeed on a Fortitude save (DC 10 + one-half your character level + your Strength modifier) or be paralyzed for 1d4+1 rounds. If the target’s attack of opportunity hits you and deals damage, the nerve pinch automatically fails.
'''Benefit''': You make an unarmed attack against a living creature. If the attack succeeds, the target takes no damage but must succeed on a Constitution save (DC 10 + one-half your character level + your Strength modifier) or be paralyzed for 1d4+1 rounds.  


'''Special''': This ability does not work on creatures without nervous systems or discernible anatomies, such as oozes and plants.
'''Special''': This ability does not work on creatures without nervous systems or discernible anatomies, such as oozes and plants.

Revision as of 05:32, 18 April 2016

You can incapacitate foes with a vice like pinch.

Prerequisites: Combat Martial Arts, Affinity bonus +4.

Benefit: You make an unarmed attack against a living creature. If the attack succeeds, the target takes no damage but must succeed on a Constitution save (DC 10 + one-half your character level + your Strength modifier) or be paralyzed for 1d4+1 rounds.

Special: This ability does not work on creatures without nervous systems or discernible anatomies, such as oozes and plants.