Nerve Pinch: Difference between revisions
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You can incapacitate foes with a vice like pinch. | You can incapacitate foes with a vice like pinch. | ||
'''Prerequisites''': Combat Martial Arts, Affinity | '''Prerequisites''': Combat Martial Arts, Affinity Die 1d8. | ||
'''Benefit''': You make an unarmed attack against a living creature. If the attack succeeds, the target takes no damage but must succeed on a Constitution save (DC 10 + one-half your character level + your Strength modifier) or be paralyzed for 1d4+1 rounds. | '''Benefit''': You make an unarmed attack against a living creature. If the attack succeeds, the target takes no damage but must succeed on a Constitution save (DC 10 + one-half your character level + your Strength modifier) or be paralyzed for 1d4+1 rounds. | ||
'''Special''': This ability does not work on creatures without nervous systems or discernible anatomies, such as oozes and plants. | '''Special''': This ability does not work on creatures without nervous systems or discernible anatomies, such as oozes and plants. |
Revision as of 03:48, 4 May 2016
You can incapacitate foes with a vice like pinch.
Prerequisites: Combat Martial Arts, Affinity Die 1d8.
Benefit: You make an unarmed attack against a living creature. If the attack succeeds, the target takes no damage but must succeed on a Constitution save (DC 10 + one-half your character level + your Strength modifier) or be paralyzed for 1d4+1 rounds.
Special: This ability does not work on creatures without nervous systems or discernible anatomies, such as oozes and plants.