Transportation: Difference between revisions
No edit summary |
|||
Line 1: | Line 1: | ||
This section is dedicated to personal modes of transportation. The point of such detail is to help GM plan games that involve trekking large distances especially when time is important. For more on person modes of transportation visit the [[Vehicles]] or the [[Space_Ships]] page. | |||
The purpose of these rules are to provide a tool for the GM when dealing with adventures that spawn across large distances especially when time may be a factor. | |||
== | == Planetary Transportation == | ||
To learn about different personal planetary Vehicles and modes of transportation visit the [[Vehicles]] page. | |||
=== Walking/Swimming/Climbing === | === Walking/Swimming/Climbing === | ||
Line 54: | Line 57: | ||
Below is a table to help show movement over time based on character speed. | Below is a table to help show movement over time based on character speed. | ||
== Vehicles == | === Vehicles === | ||
Personal or Mass transportation can be used. The Characters will have to acquire the transportation or already have a reason for owning or having access to different mods of transportation. | Personal or Mass transportation can be used. The Characters will have to acquire the transportation or already have a reason for owning or having access to different mods of transportation. | ||
On average a Vehicle is 20x faster then walking and a form of plan or super fast magnetic left train or other such system is 200x faster then walking. | On average a Vehicle is 20x faster then walking and a form of plan or super fast magnetic left train or other such system is 200x faster then walking. | ||
== Space Transportation == | |||
To learn about different space ships and FTL you can visit the [[Space Ship]] page. | |||
Space is MASSIVE. So in order to break down FTL speeds it is easier to think in terms of fuel usage and break distance into 4 simple increments. Small, Medium, Large and Extreme. To learn what FTLs have what distances you can learn about them [[Space_Ships#Space_Ship_FTL_Drive|here]]. | |||
;Small: This distance is considered anything within a solar system. Roughly 250 AUs of distance. AU stands for Astronomical Unit and one AU is the average distance from the Sun to the Earth. | |||
;Medium: This is anything within a few solar systems reach. Anything within a Stars neighboring systems. No more then 50ly. LY is Light Year or the distance light can travel in one year or 63,241.1 AU. | |||
;Large: This is anything within a cluster of stars and its neighboring clusters. Anything within 250ly. | |||
;Extreme: This is anything within 1,000ly. The Milky Way Galaxy is 100,000 light years across. | |||
A ship normally has enough fuel to go 1.5 times it's distance. The 0.5 is reserve emergency fuel. | |||
The Epic Star Gates that have been setup by the Jove over the course of tens of thousands of years are Super-Extreme Jump Gates capable of hurdling tens of thousands of ships of any size daily up to 2,500ly. They are what links the Ring together. There are 90 working ones however there are some that are disabled or even abandoned in the deep far reaches of space. | |||
A ship will need fuel. Its fuel cost is based on the Size of the craft and its FTL type. | |||
Assisted Jump Drive: (N/A) | |||
Personal Jump Drive: $1,000 | |||
Warp Drive: $500 | |||
Slip Stream: $750 | |||
Phase Shift: $1,500 | |||
The base price is doubled each ship size above small. | |||
Fuel can also be obtained by a [[Ship_Equipment#Gas_Extractor|Gas Extractor]] communally known as a fuel scope. A Refinery Bay is also required to take the Gas and convert it to fuel. |
Revision as of 07:06, 28 June 2016
This section is dedicated to personal modes of transportation. The point of such detail is to help GM plan games that involve trekking large distances especially when time is important. For more on person modes of transportation visit the Vehicles or the Space_Ships page.
The purpose of these rules are to provide a tool for the GM when dealing with adventures that spawn across large distances especially when time may be a factor.
Planetary Transportation
To learn about different personal planetary Vehicles and modes of transportation visit the Vehicles page.
Walking/Swimming/Climbing
Speed | 15 Feet | 20 Feet | 25 Feet | 30 Feet |
---|---|---|---|---|
One Round (Combat) | ||||
Walk | 15ft | 20ft | 25ft | 30ft |
Run (x2) | 30ft | 40ft | 50ft | 60ft |
Sprint(x4) | 60ft | 80ft | 100ft | 120ft |
One Minute | ||||
Walk | 150ft | 200ft | 250ft | 300ft |
Run (x2) | 300ft | 400ft | 500ft | 600ft |
Sprint(x3) | 450ft | 600ft | 750ft | 900ft |
Sprint(x4) | 600ft | 800ft | 1000ft | 1200ft |
One Hour | ||||
Walk | ~1.5 Miles | 2 Miles | 2.5 Miles | 3 Miles |
Hustle(x2) | 3 Miles | 4 Miles | 5 Miles | 6 Miles |
One Day | ||||
Walk | 12 Miles | 16 Miles | 20 Miles | 24 Miles |
Simply put the old fashion way. Manual propulsion through space/time. In combat a character is already in a state of a x2 run speed of 30ft per 3 seconds. There is also a sprint speed of x4 which takes a full round action.
Climbing and Swimming are all 1/2 a characters walking speed unless specified otherwise.
Walking across rough terrain or unfavorable conditions can also slow down a parties movement. Say you are stuck on an alien world that is abnormally hot for your species. This may not slow down your character immediately so it doesn't count against movement speed while in combat. However the hot weather does account for the other all speed of a long trip. (Long being anything an hour or more).
In combat the terrain is made up of 5ft squares and not all squares may be considered unfavorable. The GM has to announce if the players are going to cross terrain that is unfavorable or rough. Normally a unfavorable or rough terrain block costs twice the movement the character has. A 5ft block now takes 10ft of movement for a character to transfers. If the character attempts to run across an that terrain they have to take an Acrobatics skill check of DC12 (up to the GM on the level of difficulty) or else trip and fall. The DC is 15 if they are attempting to sprint through unfavorable terrain. Same goes for Climbing and Swimming in unfavorable conditions. However the check becomes an Athletics check
Below is a table to help show movement over time based on character speed.
Vehicles
Personal or Mass transportation can be used. The Characters will have to acquire the transportation or already have a reason for owning or having access to different mods of transportation.
On average a Vehicle is 20x faster then walking and a form of plan or super fast magnetic left train or other such system is 200x faster then walking.
Space Transportation
To learn about different space ships and FTL you can visit the Space Ship page.
Space is MASSIVE. So in order to break down FTL speeds it is easier to think in terms of fuel usage and break distance into 4 simple increments. Small, Medium, Large and Extreme. To learn what FTLs have what distances you can learn about them here.
- Small
- This distance is considered anything within a solar system. Roughly 250 AUs of distance. AU stands for Astronomical Unit and one AU is the average distance from the Sun to the Earth.
- Medium
- This is anything within a few solar systems reach. Anything within a Stars neighboring systems. No more then 50ly. LY is Light Year or the distance light can travel in one year or 63,241.1 AU.
- Large
- This is anything within a cluster of stars and its neighboring clusters. Anything within 250ly.
- Extreme
- This is anything within 1,000ly. The Milky Way Galaxy is 100,000 light years across.
A ship normally has enough fuel to go 1.5 times it's distance. The 0.5 is reserve emergency fuel.
The Epic Star Gates that have been setup by the Jove over the course of tens of thousands of years are Super-Extreme Jump Gates capable of hurdling tens of thousands of ships of any size daily up to 2,500ly. They are what links the Ring together. There are 90 working ones however there are some that are disabled or even abandoned in the deep far reaches of space.
A ship will need fuel. Its fuel cost is based on the Size of the craft and its FTL type.
Assisted Jump Drive: (N/A) Personal Jump Drive: $1,000 Warp Drive: $500 Slip Stream: $750 Phase Shift: $1,500
The base price is doubled each ship size above small.
Fuel can also be obtained by a Gas Extractor communally known as a fuel scope. A Refinery Bay is also required to take the Gas and convert it to fuel.