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== Robot Species Base Class ==  
== Ovex (Sentient Artificial Life Form) Base Class ==  


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=== Robot Species Module ===
=== Ovex Modules ===
: At 1st, 6th, 12th and 18th level, the Robot hero selects a talent from the following Modules. Each module have a set order that must be followed. The Hero can select two different Modules to rank up with. The first module has to be picked at level one. The second module if the Hero wants a second module can be picked at any of the levels where a new Talenet is earned. The Base Class stats that depend on the module are only effected by the first module picked at level 1.
: At 1st, 6th, 12th and 18th level, the Robot hero selects a talent from the following Modules. Each module have a set order that must be followed. The Hero can select two different Modules to rank up with. The first module has to be picked at level one. The second module if the Hero wants a second module can be picked at any of the levels where a new Talenet is earned. The Base Class stats that depend on the module are only effected by the first module picked at level 1.



Revision as of 05:50, 20 July 2016

Ovex (Sentient Artificial Life Form) Base Class

Table: The Robot Hero
Class
Level
Affinity
Die
Class
Features
Ability
Score
1st 1d4 Talent -
2nd 1d4 - -
3rd 1d4 Bonus Feat -
4th 1d4 - +1
5th 1d4 - -
6th 1d6 Talent -
7th 1d6 - -
8th 1d6 - +1
9th 1d6 Bonus Feat -
10th 1d6 - -
11th 1d8 - -
12th 1d8 Talent +1
13th 1d8 - -
14th 1d8 - -
15th 1d8 Bonus Feat -
16th 1d10 - +1
17th 1d10 - -
18th 1d10 Talent -
19th 1d10 - -
20th 1d10 - +1

Ability Affinity: Module Dependent

Hit Die: 1d10 (First Level: 10, Level Up: 6)

Class Skills: The Robot hero’s class skills (and the key ability for each skill) are dependent on which Module is picking. However they all get Computer Use(Int)

Skill Points at Each Additional Level: 1 + Int modifier.

Recommended Advance Classes: Any (This class negates Class requirements, but not level.)


Ovex Modules

At 1st, 6th, 12th and 18th level, the Robot hero selects a talent from the following Modules. Each module have a set order that must be followed. The Hero can select two different Modules to rank up with. The first module has to be picked at level one. The second module if the Hero wants a second module can be picked at any of the levels where a new Talenet is earned. The Base Class stats that depend on the module are only effected by the first module picked at level 1.
- Fighter Module

Ability Affinity: Strength or Dexterity

Class Skills: Athletics(Str), Acrobatics(Dex), Choose One: [Intimidate(Cha), Sense Motive(Wis), Survival(Wis)]

  • Push Through:
  • Active Resistance:
  • Auto Aim:
  • Combat Technique Sub-routine
- Leadership Module

Ability Affinity: Charisma or Wisdom

Class Skills: Diplomacy(Cha), Bluff(Cha), Sense Motive(Wis), Knowledge [any one].

  • Assistance Sub-routine:
  • Rally Function:
  • Task Scheduler Upgrade:
  • Intimidation Upgrade:
- Specialist Module

Ability Affinity: Intelligence

Class Skills: Craft: [Electronic, Mechanical, Structural], Study(Int), Knowledge [any two], Disable Device(Int)

  • Passive Learning:
  • Auto Repair:
  • Skill Enhancement Upgrade:
  • Search Engine Upgrade:
- Assistance Module

Ability Affinity: Wisdom

Class Skills: Treat Injury(Wis), Perception(Wis), Craft: [Chemical, Pharmaceutical], Survival(Wis), Knowledge [any one].

  • Biology Database Program:
  • Auto Assist Program:
  • Autonomous Recovery Sub-routine:
  • Chemical Analysis and Production Program: