OvexPath: Difference between revisions
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=== Ovex Modules === | === Ovex Modules === | ||
: At 1st, 6th, 12th and 18th level, the Robot hero selects a talent from the following Modules. Each module have a set order that must be followed. The Hero can select two different Modules to rank up with. The first module has to be picked at level one. The second module if the Hero wants a second module can be picked at any of the levels where a new | : At 1st, 6th, 12th and 18th level, the Robot hero selects a talent from the following Modules. Each module have a set order that must be followed. The Hero can select two different Modules to rank up with. The first module has to be picked at level one. The second module if the Hero wants a second module can be picked at any of the levels where a new Talent is earned. The Base Class stats that depend on the module are only effected by the first module picked at level 1. | ||
; - Fighter Module | ; - Fighter Module |
Revision as of 05:50, 20 July 2016
Ovex (Sentient Artificial Life Form) Base Class
Class Level |
Affinity Die |
Class Features |
Ability Score |
---|---|---|---|
1st | 1d4 | Talent | - |
2nd | 1d4 | - | - |
3rd | 1d4 | Bonus Feat | - |
4th | 1d4 | - | +1 |
5th | 1d4 | - | - |
6th | 1d6 | Talent | - |
7th | 1d6 | - | - |
8th | 1d6 | - | +1 |
9th | 1d6 | Bonus Feat | - |
10th | 1d6 | - | - |
11th | 1d8 | - | - |
12th | 1d8 | Talent | +1 |
13th | 1d8 | - | - |
14th | 1d8 | - | - |
15th | 1d8 | Bonus Feat | - |
16th | 1d10 | - | +1 |
17th | 1d10 | - | - |
18th | 1d10 | Talent | - |
19th | 1d10 | - | - |
20th | 1d10 | - | +1 |
Ability Affinity: Module Dependent
Hit Die: 1d10 (First Level: 10, Level Up: 6)
Class Skills: The Robot hero’s class skills (and the key ability for each skill) are dependent on which Module is picking. However they all get Computer Use(Int)
Skill Points at Each Additional Level: 1 + Int modifier.
Recommended Advance Classes: Any (This class negates Class requirements, but not level.)
Ovex Modules
- At 1st, 6th, 12th and 18th level, the Robot hero selects a talent from the following Modules. Each module have a set order that must be followed. The Hero can select two different Modules to rank up with. The first module has to be picked at level one. The second module if the Hero wants a second module can be picked at any of the levels where a new Talent is earned. The Base Class stats that depend on the module are only effected by the first module picked at level 1.
- - Fighter Module
Ability Affinity: Strength or Dexterity
Class Skills: Athletics(Str), Acrobatics(Dex), Choose One: [Intimidate(Cha), Sense Motive(Wis), Survival(Wis)]
- Push Through:
- Active Resistance:
- Auto Aim:
- Combat Technique Sub-routine
- - Leadership Module
Ability Affinity: Charisma or Wisdom
Class Skills: Diplomacy(Cha), Bluff(Cha), Sense Motive(Wis), Knowledge [any one].
- Assistance Sub-routine:
- Rally Function:
- Task Scheduler Upgrade:
- Intimidation Upgrade:
- - Specialist Module
Ability Affinity: Intelligence
Class Skills: Craft: [Electronic, Mechanical, Structural], Study(Int), Knowledge [any two], Disable Device(Int)
- Passive Learning:
- Auto Repair:
- Skill Enhancement Upgrade:
- Search Engine Upgrade:
- - Assistance Module
Ability Affinity: Wisdom
Class Skills: Treat Injury(Wis), Perception(Wis), Craft: [Chemical, Pharmaceutical], Survival(Wis), Knowledge [any one].
- Biology Database Program:
- Auto Assist Program:
- Autonomous Recovery Sub-routine:
- Chemical Analysis and Production Program: