Bombard: Difference between revisions
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Bombardment systems always requires a Hard Point no matter what class the system is. | Bombardment systems always requires a Hard Point no matter what class the system is. | ||
: '''Associated Ship Attribute''': | : '''Associated Ship Attribute''': Sensors | ||
: '''Roll''': d20 + | : '''Roll''': d20 + Sensors Mod + Class Level | ||
: '''Price''': The base price for Bombardment system is $150,000. | : '''Price''': The base price for Bombardment system is $150,000. | ||
: '''Procure Diff''': Bombardment systems are considered a defense weapon upgrade and thus legal and has a 0 starting procure difficulty. | : '''Procure Diff''': Bombardment systems are considered a defense weapon upgrade and thus legal and has a 0 starting procure difficulty. |
Revision as of 04:18, 30 July 2016
Bombard is a function of a Space ship. Space Ships and other functions can be found here. This allows weapons on a space ship to be granted the Suppressive Fire ability which is explained here.
Description
Bombardment system is a special multi-target tracking system designed to track all objects within a certain radius of a ship. If a target moves in such a way that it gives the ship an advantage for firing then the weapons attempt to auto-align and shoot using the computers systems on-board the ship.
Bombardment systems always requires a Hard Point no matter what class the system is.
- Associated Ship Attribute: Sensors
- Roll: d20 + Sensors Mod + Class Level
- Price: The base price for Bombardment system is $150,000.
- Procure Diff: Bombardment systems are considered a defense weapon upgrade and thus legal and has a 0 starting procure difficulty.