Spear: Difference between revisions

From FuturePath
Jump to navigation Jump to search
No edit summary
No edit summary
Line 12: Line 12:
'''Range''': Reach 10ft, Ranged: 15ft + 5ft per strength mod.
'''Range''': Reach 10ft, Ranged: 15ft + 5ft per strength mod.


'''Default Attributes''': Clunky
'''Default Attributes''': Clunky, Throw-able


'''Masterwork''': No
'''Masterwork''': No
Line 39: Line 39:
'''Weight''': Roughly 8 to 10 pounds
'''Weight''': Roughly 8 to 10 pounds


'''Bonus Abilities''': Throw-able
'''Bonus Abilities''':  
|width="30px"|&nbsp;<!--spacer-column-->
|width="30px"|&nbsp;<!--spacer-column-->
| valign="top" |
| valign="top" |

Revision as of 00:25, 15 November 2016

Spear

Main Attributes:


Name: Simple Spear

Power / Speed (Total Level/Dice): Large / Manual = Level 3 / d8

Weapon Arch Type: Melee Weapon

Range: Reach 10ft, Ranged: 15ft + 5ft per strength mod.

Default Attributes: Clunky, Throw-able

Masterwork: No

Cost/Procure Diff: $600 / 1

 

Secondary Attributes:


Accuracy Bonus: 0

Bonus Damage: 0

DR Damage: 1

Critical Damage: x2

Critical Range: 20

Damage Type: Kinetic

Ammunition: N/A

Reload Speed: N/A

Weight: Roughly 8 to 10 pounds

Bonus Abilities:

 

Accessories and Description:


Weapon Accessories
Description
These spears where often made crudely with stone or bone at the tip. As technology advanced metal was eventually used. These where common for hunting however they where clunky when used as a melee weapon as they where bulky.
Explanations
This weapon can be used as both Melee and as a Ranged weapon. With Melee the weapon has a Reach of 10ft. But its range is based on the strength modifier of the person throwing it. The weight is increased by two and the clunky attribute is earned. This earns to negative points which are used for one customization. That customization is 1 DR Damage. This reflects the kinetic energy built up by the large spear hurdling threw the air giving it a lot of stopping power.