Plasma Sniper Rifle: Difference between revisions

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(Created page with "{| |+ '''Rail Gun''' | valign="top" | '''Main Attributes''': ---- '''Name''': Rail Gun '''Power / Speed''' (Total Level/Dice): Gigantic / Semi-Auto = Level 5 / 2d8* '''Weapo...")
 
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;Description: Plasma Based Sniper Rilfe.
;Description: Plasma Based Sniper Rilfe.
;Explanations:  
;Explanations:  
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== Rail Gun ==
{|
|+ '''Rail Gun'''
| valign="top" |
'''Main Attributes''':
----
'''Name''': Rail Gun
'''Power / Speed''' (Total Level/Dice): Gigantic / Semi-Auto = Level 5 / 1d12*
'''Weapon Arch Type''':  Sniper Rifle
'''Range''': 8,100 (Range penalty reduced by half)
'''Default Attributes''':
'''Masterwork''': No
'''Cost/Procure Diff''': $15,840 / 1
|width="30px"|&nbsp;<!--spacer-column-->
| valign="top" |
'''Secondary Attributes''':
----
'''Accuracy Bonus''': 0
'''Bonus Damage''': +1
'''DR Damage''': 0
'''Critical Damage''': x3
'''Critical Range''': 19-20
'''Damage Type''': Kinetic-Kinetic
'''Ammunition''': 7
'''Reload Speed''': Standard
'''Weight''': Roughly ~30 pounds
'''Bonus Abilities''': 
|width="30px"|&nbsp;<!--spacer-column-->
| valign="top" |
'''Accessories and Description''':
-----------
;Weapon Accessories:
;Description: This is a specialized high powered long ranged weapon that shoots a small metal tube at extremely high speed.
;Explanations: The snipe rifle provides a massive range increase as well as a boost too the Critical Damage and the procure diff. The increased critical damage and procure diff along with the double base price because of the Sniper Rifle Arch Type this guns price is much larger then normal. 2 of the 3 points are spent on improving the damage type. One customization point is spent on improving base damage.
|}
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Revision as of 23:59, 17 November 2016

Rail Gun

Main Attributes:


Name: Rail Gun

Power / Speed (Total Level/Dice): Gigantic / Semi-Auto = Level 5 / 2d8*

Weapon Arch Type: Sniper Rifle

Range: 2,700 (Range penalty reduced by half)

Default Attributes: Plasma

Masterwork: No

Cost/Procure Diff: $11,520 / 1

 

Secondary Attributes:


Accuracy Bonus: 0

Bonus Damage: 0

DR Damage: 0

Critical Damage: x2

Critical Range: 19-20

Damage Type: Thermal

Ammunition: 7

Reload Speed: Standard

Weight: Roughly ~30 pounds

Bonus Abilities:

 

Accessories and Description:


Weapon Accessories
Description
Plasma Based Sniper Rilfe.
Explanations


Hybrid Sniper Rifle

Hybrid Sniper Rifle

Main Attributes:


Name: Hybrid Sniper Rifle

Power / Speed (Total Level/Dice): Gigantic / Semi-Auto = Level 5 / 2d8*

Weapon Arch Type: Sniper Rifle

Range: 2700ft

Default Attributes: Plasma

Masterwork: No

Cost/Procure Diff: $15,840 / 1

 

Secondary Attributes:


Accuracy Bonus: +2

Bonus Damage: 0

DR Damage: 0

Critical Damage: x3

Critical Range: 19-20

Damage Type: Kinetic, Thermal

Ammunition: 6

Reload Speed: Standard

Weight: Roughly ~10 pounds

Bonus Abilities: N/A

 

Accessories and Description:


Weapon Accessories
Description
Explanations