Intimidate: Difference between revisions
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====Influence Attitude Action==== | ====Influence Attitude Action==== | ||
Using Intimidate to change an opponent’s attitude requires | Using Intimidate to change an opponent’s attitude requires 30 seconds of conversation or for a higher DC during combat one full round. | ||
==Try Again== | ==Try Again== |
Revision as of 07:26, 22 June 2017
You can use this skill to frighten your opponents to get them to act in a way that benefits you. This skill includes verbal threats and displays of prowess.
Uses
Demoralize
You can use this skill to cause an opponent to become shaken for a number of rounds. This shaken condition doesn’t stack with other shaken conditions to make an affected creature frightened. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier.
Success: If you are successful, the target is shaken for one round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten an opponent this way if it is within 30 feet and can clearly see and hear you. Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition.
Fail: The opponent is not shaken.
Demoralize Action
Demoralizing an opponent is a standard action.
Influence Attitude
You can use Intimidate to force an opponent to act friendly toward you for 1d6 × 10 minutes with a successful check. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier.
Success: If successful, the opponent will:
- give you information you desire
- take actions that do not endanger it
- offer other limited assistance
After the intimidate expires, the target treats you as unfriendly and may report you to local authorities.
Fail: If you fail this check by 5 or more, the target attempts to deceive you or otherwise hinder your activities.
Influence Attitude Action
Using Intimidate to change an opponent’s attitude requires 30 seconds of conversation or for a higher DC during combat one full round.
Try Again
You can attempt to intimidate an opponent again, but each additional check increases the DC by +5. This increase resets after one hour has passed.
=Special
- Feats
- Athletic Prowess Feat allows your Athletic Skill to help boost your Intimidate skill. Take your Athletic Skill rank and divide it in half round up and apply that value as a Static Misc Bonus to your Intimidate skill.
- Confident Feat provides a Misc +2 bonus to the Intimidate skill. Even if they do not have that skill trained.
- Intimidating Prowess Feat allows you too add your Strength modifier to Intimidate skill checks in addition to your Charisma modifier.