Cloak: Difference between revisions

From FuturePath
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
Cloak is a function of a Space ship. Space Ships and other functions can be found [[Space_Ships#Ship_Functions|here]]. This helps the ship avoid detection from sensors and even visual scanning if it is advanced enough.
Cloak is a function of a Space ship. Space Ships and other functions can be found [[Space_Ships#Officer.2FShip_Functions|here]]. This helps the ship avoid detection from sensors and even visual scanning if it is advanced enough.


=== Description ===
=== Description ===


Most cloaks are not capable of causing the ship too completely visually disappear. This would only cause photons to not pounce off it. Scanning equipment can have a much larger wavelength range and normally do not use visualize light. Most cloaks simply make it harder for ships to detect it. However once the ship is active in combat the cloak likely is disabled. Although more advanced cloaks and turn on at a moments notice and help a ship hide once again. The more advance a cloak is the more likely its illegal.
Most cloaks are not capable of causing the ship too completely visually disappear. This would only cause photons to not pounce off it. Scanning equipment can have a much larger wavelength range and normally do not use visualize light. Most cloaks simply make it harder for ships to detect it.  
 
This causes the ship's Detection DC to go up making it harder for enemy ships to detect it.
 
 
Clocking Types:
* Frequency Absorbent Material: Is passive and doesn't need to be activated.
** '''Ship Requirement''':  Bay (Cannot use customization points.)
** '''Detection DC Bonus''': +1 (Masterwork levels add +1 per level)
** '''Price modification''': Default costs shown below
* Wave Disrupting Emitter: Has to be activated, takes one round. If shields are disabled as well then add +3.
** '''Ship Requirement''': Hard Point (Cannot use customization points.)
** '''Detection DC Bonus''': 2 + Electronics Mod. (Masterwork levels add +1 per level)
** '''Price modification''': Adds +$100,000 per size starting with small. Medium it is +$200,000
* Hybrid Full Spectrum: Has to be activated which takes 1 round. It only takes 1 round to deactivate. Requires that shields be disabled so during the deactivation the ship is exposed without shields and a lower Detection DC. This type of Cloak however makes the shield invisible. Masterworked version's of these cloaks also provide a passive bonus to Detection DC equal to the masterwork level.
** '''Ship Requirement''': Both a Bay and a Hard Point (Cannot use customization points.)
** '''Detection DC Bonus''': 4 + Electronics Mod. (Masterwork levels add +1 per level)
** '''Price modification''': Adds +$350,000 per size starting with small. Medium it is +$700,000


: '''Associated Ship Attribute''': Electronics
: '''Associated Ship Attribute''': Electronics
: '''Roll''': d20 + Electronics Mod + Class Level
: '''Price''': The starting price for a cloak upgrade is based on the size of the ship its cloaking. Cloaking cannot be installed on any ship smaller then Small. In that case the price is the same as for a Medium ship. Colossal ships also cannot be cloaked. Each masterwork level adds the base cost to the total price. So a small mast-worked +1 would cost $700,000 while Medium would be $1,050,000.
: '''Price''': The starting price for a cloak upgrade is based on the size of the ship its cloaking. Cloaking cannot be installed on any ship smaller then Medium unless the cloak is Tech 3. In that case the price is the same as for a Medium ship. No tech 3 or 4 cloaks can be installed on anything smaller then Small. Colossal ships also cannot be cloaked.


:* Medium: $250,000
:* Small: $350,000
:* Large: $800,000
:* Medium: $1,000,000
:* Huge: $2,000,000
:* Large: $3,000,000
:* Gargantuan: $5,500,000
:* Huge: $9,000,000
:* Gargantuan: $21,000,000
: '''Procure Diff''': All cloaking devices start with a +1 to Procure Difficulty. Any cloaking device that can activate during combat after even after the surprise around is considered illegal and thus has an additional Procure Difficulty of +1.
: '''Procure Diff''': All cloaking devices start with a +1 to Procure Difficulty. Any cloaking device that can activate during combat after even after the surprise around is considered illegal and thus has an additional Procure Difficulty of +1.

Revision as of 04:32, 17 October 2018

Cloak is a function of a Space ship. Space Ships and other functions can be found here. This helps the ship avoid detection from sensors and even visual scanning if it is advanced enough.

Description

Most cloaks are not capable of causing the ship too completely visually disappear. This would only cause photons to not pounce off it. Scanning equipment can have a much larger wavelength range and normally do not use visualize light. Most cloaks simply make it harder for ships to detect it.

This causes the ship's Detection DC to go up making it harder for enemy ships to detect it.


Clocking Types:

  • Frequency Absorbent Material: Is passive and doesn't need to be activated.
    • Ship Requirement: Bay (Cannot use customization points.)
    • Detection DC Bonus: +1 (Masterwork levels add +1 per level)
    • Price modification: Default costs shown below
  • Wave Disrupting Emitter: Has to be activated, takes one round. If shields are disabled as well then add +3.
    • Ship Requirement: Hard Point (Cannot use customization points.)
    • Detection DC Bonus: 2 + Electronics Mod. (Masterwork levels add +1 per level)
    • Price modification: Adds +$100,000 per size starting with small. Medium it is +$200,000
  • Hybrid Full Spectrum: Has to be activated which takes 1 round. It only takes 1 round to deactivate. Requires that shields be disabled so during the deactivation the ship is exposed without shields and a lower Detection DC. This type of Cloak however makes the shield invisible. Masterworked version's of these cloaks also provide a passive bonus to Detection DC equal to the masterwork level.
    • Ship Requirement: Both a Bay and a Hard Point (Cannot use customization points.)
    • Detection DC Bonus: 4 + Electronics Mod. (Masterwork levels add +1 per level)
    • Price modification: Adds +$350,000 per size starting with small. Medium it is +$700,000
Associated Ship Attribute: Electronics
Price: The starting price for a cloak upgrade is based on the size of the ship its cloaking. Cloaking cannot be installed on any ship smaller then Small. In that case the price is the same as for a Medium ship. Colossal ships also cannot be cloaked. Each masterwork level adds the base cost to the total price. So a small mast-worked +1 would cost $700,000 while Medium would be $1,050,000.
  • Small: $350,000
  • Medium: $1,000,000
  • Large: $3,000,000
  • Huge: $9,000,000
  • Gargantuan: $21,000,000
Procure Diff: All cloaking devices start with a +1 to Procure Difficulty. Any cloaking device that can activate during combat after even after the surprise around is considered illegal and thus has an additional Procure Difficulty of +1.