Template:Weapon Styles: Difference between revisions
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** If the weapon is Gigantic it doesn't gain the 'Clunky' status. | ** If the weapon is Gigantic it doesn't gain the 'Clunky' status. | ||
** A Single Customization Point can optionally be spent to improve the Hit Die once and the Weapon gains the status '''Expendable''' implying that it can only be used once. | ** A Single Customization Point can optionally be spent to improve the Hit Die once and the Weapon gains the status '''Expendable''' implying that it can only be used once. | ||
** Is treated like a Melee Weapon for both Cost and Proficiency | |||
** If given the Archaic Default Attribute and is Tech Level 0 then gain 1 Customization Point. | |||
*Disadvantages: | *Disadvantages: | ||
** All Throwing Weapons are Speed Single-Fire. A Customization Point can be spent to increase it to Manual however the weapon still can only be thrown once. (It can be thrown again if the weapon is picked up) | ** All Throwing Weapons are Speed Single-Fire. A Customization Point can be spent to increase it to Manual however the weapon still can only be thrown once. (It can be thrown again if the weapon is picked up) | ||
** The weapon Power Level now has a strength requirement. Gigantic requires a Strength score of 16+, Large requires a Strength score of 14+, Medium requires 12+, Small requires 10+. The weapon can be thrown if the Character doesn't meet the Strength requirement the damage just goes down a Die Level for point of Strength behind they are. | ** The weapon Power Level now has a strength requirement. Gigantic requires a Strength score of 16+, Large requires a Strength score of 14+, Medium requires 12+, Small requires 10+. The weapon can be thrown if the Character doesn't meet the Strength requirement the damage just goes down a Die Level for point of Strength behind they are. | ||
** If for some reason the weapon gains the 'Clunky' status it loses a Die Level of damage. | ** If for some reason the weapon gains the 'Clunky' status it loses a Die Level of damage. | ||
* Misc: | |||
** The range of the Weapon is based on how far the Character can throw which is '''30ft + 5ft per Str Mod and Dex Mod'''. | |||
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Latest revision as of 06:34, 14 May 2019
No Style: The Weapon design is of no precise purpose.
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Hunting Rifle: A two handed projectile weapon commonly used to hunt wildlife. Not used in professional militaries.
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Personal Firearm: This is a commercially available weapon for civilian self-defense or hobbyist. Usually a pistol.
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Side Arm: This is a military grade pistol designed as a secondary weapon for troops in combat situations.
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Shotgun: A gun usually designed to be fired from the shoulder, which uses the energy of a fixed shell to fire a number of small spherical pellets called shot, or a solid projectile called a slug.
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Sniper Rifle: Is a portable, high precision, shoulder-fired rifle, for military or law enforcement use, designed to ensure more accurate shooting at longer ranges than other weapons.
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Close Quarters Specialized Weapon: Any weapon considered to be designed especially for Urban warfare, especially indoors and close combat situations.
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Chemical Thrower(Flame Thrower): Any weapon that sprays a weapons-grade chemical gas or liquid for a burning or other negative effect.
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DMR Specialized Weapon: Any weapon considered to be used for DMR. (Designated Marksmen Rifle).
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Assault Specialized Weapon: Any weapon considered to be designed specifically for general purpose military combat. (it couldn't be easily described as fitting any other specialization and it would have to be currently in use as a standard weapon of military near the location it's being sold(same planet/solar system).
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Light Machine Weapon: Any weapon that is considered to be used as a Support class weapon.
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Melee Weapon: Any weapon that is expressly used for melee combat. Such as a club or sword can be considered the 'Melee Weapon' Style.
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Throwing Weapon: Any weapon that is expressly used by throwing it.
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Archaic Ranged Weapons: These are either old style ranged weapons or modern replica of them.
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Specialized Attack Weapon: These are weapons where the main purpose is to perform some technique on the enemy.
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