TechniqueMaster: Difference between revisions
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'''Prerequisites''': Technique, Advance | '''Prerequisites''': Technique, Advance | ||
'''Benefits''': | '''Benefits''': Pick an Advance Class that the Character has taken levels in that also can use Techniques. Techniques from that Advance Class now modify stats using Character level. This means that any state that normally says 'Class Level' now means Character level instead. For example the level 1 Eletro-Mancer technique 'Grounded Body' latest for '1 hour per level'. That level implied Eletro-Mancer level. With this Feat is now implies Character level. This can only count for 1 Advanced Class and can only be taken once. Some Techniques simply state the improvement of the technique as the levels increase. These continue along with the same pattern provided with the max potential dice roll being 2d12. | ||
'''Normal''': Some techniques are | '''Normal''': Some techniques are affected by level. Normally the 'level' is referring to the specific Advance Class level not the total Character level unless it specifically says Character level. With this Feat, all attributes affected by level are now affected by Character level. | ||
'''Special''': In some cases the Technique may have an exception that says that this Feat doesn't apply to it or that there are special rules explaining how it progresses above level 10. | '''Special''': In some cases, the Technique may have an exception that says that this Feat doesn't apply to it or that there are special rules explaining how it progresses above level 10. |
Latest revision as of 05:42, 4 June 2019
For a full list of Feat go to the Feats page.
Prerequisites: Technique, Advance
Benefits: Pick an Advance Class that the Character has taken levels in that also can use Techniques. Techniques from that Advance Class now modify stats using Character level. This means that any state that normally says 'Class Level' now means Character level instead. For example the level 1 Eletro-Mancer technique 'Grounded Body' latest for '1 hour per level'. That level implied Eletro-Mancer level. With this Feat is now implies Character level. This can only count for 1 Advanced Class and can only be taken once. Some Techniques simply state the improvement of the technique as the levels increase. These continue along with the same pattern provided with the max potential dice roll being 2d12.
Normal: Some techniques are affected by level. Normally the 'level' is referring to the specific Advance Class level not the total Character level unless it specifically says Character level. With this Feat, all attributes affected by level are now affected by Character level.
Special: In some cases, the Technique may have an exception that says that this Feat doesn't apply to it or that there are special rules explaining how it progresses above level 10.