Sense Motive
You are skilled at detecting falsehoods and true intentions.
Task | Sense Motive DC |
---|---|
Hunch | 20 |
Sense enchantment | 25 or 15 |
Discern secret message | Varies |
Check
A successful check lets you avoid being bluffed (see the Bluff skill). You can also use this skill to determine when “something is up” (that is, something odd is going on) or to assess someone's trustworthiness.
Hunch: This use of the skill involves making a gut assessment of the social situation. You can get the feeling from another's behavior that something is wrong, such as when you're talking to an impostor. Alternatively, you can get the feeling that someone is trustworthy.
Discern Secret Message: You may use Sense Motive to detect that a hidden message is being transmitted via the Bluff skill. In this case, your Sense Motive check is opposed by the Bluff check of the character transmitting the message. For each piece of information relating to the message that you are missing, you take a –2 penalty on your Sense Motive check. If you succeed by 4 or less, you know that something hidden is being communicated, but you can't learn anything specific about its content. If you beat the DC by 5 or more, you intercept and understand the message. If you fail by 4 or less, you don't detect any hidden communication. If you fail by 5 or more, you might infer false information. Action
Trying to gain information with Sense Motive generally takes at least 1 minute, and you could spend a whole evening trying to get a sense of the people around you.
Try Again
No, though you may make a Sense Motive check for each Bluff check made against you.
Special
- If you have the Alertness feat, you get a +2 bonus on Sense Motive skill checks. If you have 10 or more ranks in Sense Motive, the bonus increases to +4.