Full Weapon List

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Revision as of 06:10, 12 October 2017 by Orcephrye (talk | contribs)
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This is a page dedicated to all known weapon examples. This is *not* an exhausted list of all possible weapons just examples created using the Weapon Creation rules. For all the rules on weapons visit the Weapons page.

Table: Weapon Examples
Tech Level 0
Weapon Arch Type Size/Speed Lvls
(Total lvl)
Hit Die AP
Damage
Damage
Type
Critical
Multiplier
Critical
Range
Accuracy
Bonus
Damage
Bonus
Ammo Range Reload
Speed
Default Attributes Bonus Abilities Cost /
Proc Diff
Melee Weapons
Simple Short Sword Melee Weapon Medium / Manual = Level 2 d6 0 Kinetic x2 20 +0 +0 N/A 0ft N/A Archaic - $480 / 1
Simple Broad Sword Melee Weapon Medium / Manual = Level 3 d8 0 Kinetic x2 20 +0 +0 N/A 0ft N/A Archaic - $960 / 1
Simple Knife Melee Weapon Small / Manual = Level 1 d4 0 Kinetic x2 20 +0 +0 N/A 0ft N/A Archaic - $120 / 1
Simple Quarter Staff Melee Weapon Medium / Manual = Level 2 d6 0 Kinetic x2 20 +0 +0 N/A 0ft N/A Archaic - $480 / 1
Simple Spear Melee Weapon Large / Manual = Level 3 d8 0 Kinetic x2 20 +0 +0 N/A Reach 10ft, Ranged: 15ft+ N/A Archaic, Clunky, Throw-able - $960 / 1
Ranged Weapons
Tech Level 1
Weapon Arch Type Size/Speed Lvls
(Total lvl)
Hit Die AP
Damage
Damage
Type
Critical
Multiplier
Critical
Range
Accuracy
Bonus
Damage
Bonus
Ammo Range Reload
Speed
Default Attributes Bonus Abilities Cost /
Proc Diff
Melee Weapons
Ranged Weapons
Tech Level 2
Weapon Arch Type Size/Speed Lvls
(Total lvl)
Hit Die AP
Damage
Damage
Type
Critical
Multiplier
Critical
Range
Accuracy
Bonus
Damage
Bonus
Ammo Range Reload
Speed
Default Attributes Bonus Abilities Cost /
Proc Diff
Melee Weapons
Ranged Weapons
Tech Level 3
Weapon Arch Type Size/Speed Lvls
(Total lvl)
Hit Die AP
Damage
Damage
Type
Critical
Multiplier
Critical
Range
Accuracy
Bonus
Damage
Bonus
Ammo Range Reload
Speed
Default Attributes Bonus Abilities Cost /
Proc Diff
Melee Weapons
Ranged Weapons
Tech Level 4
Weapon Arch Type Size/Speed Lvls
(Total lvl)
Hit Die AP
Damage
Damage
Type
Critical
Multiplier
Critical
Range
Accuracy
Bonus
Damage
Bonus
Ammo Range Reload
Speed
Default Attributes Bonus Abilities Cost /
Proc Diff
Melee Weapons
Ranged Weapons