Plasma Rifle
Main Attributes: Name: Plasma Rifle Power / Speed (Total Level/Dice): Large / Full Auto = Level 5 / 2d8* Weapon Arch Type: Assault Specialized Weapon Range: 300ft Default Attributes: Plasma Based Masterwork: No Cost/Procure Diff: $6,010 / 1 |
Secondary Attributes: Accuracy Bonus: 0 Bonus Damage: 0 DR Damage:0 Critical Damage: x2 Critical Range: 20 Damage Type: Thermal Ammunition: 5 Reload Speed: Standard Weight: Roughly ~10 pounds Bonus Abilities: Switch Firing Modes, Fully Unload |
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Tactical Plasma Rifle
Main Attributes: Name: Plasma Rifle Power / Speed (Total Level/Dice): Large / Full Auto = Level 5 / 2d8* Weapon Arch Type: Assault Specialized Weapon Range: 300ft Default Attributes: Plasma Based Masterwork: No Cost/Procure Diff: $10,330 / 1 |
Secondary Attributes: Accuracy Bonus: +1 Bonus Damage: +1 DR Damage: 1 Critical Damage: x2 Critical Range: 20 Damage Type: Thermal Ammunition: 5 Reload Speed: Standard Weight: Roughly ~10 pounds Bonus Abilities: Switch Firing Modes, Fully Unload |
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Cryonic Rifle
Main Attributes: Name: Cryonic Rifle Power / Speed (Total Level/Dice): Large / Full Auto = Level 5 / 1d12 Weapon Arch Type: Assault Specialized Weapon Range: 900ft Default Attributes: Masterwork: No Cost/Procure Diff: $10,080 / 1 |
Secondary Attributes: Accuracy Bonus: +1 Bonus Damage: 0 DR Damage: 0 Critical Damage: x2 Critical Range: 19-20 Damage Type: Thermal (Cold) Ammunition: 6 Reload Speed: Standard Weight: Roughly ~10 pounds Bonus Abilities: Switch Firing Modes |
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